Searched refs:GetMatrixUniform (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.h | 259 void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose); 262 void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose);
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D | renderer_utils.cpp | 845 template void GetMatrixUniform<GLint>(GLenum, GLint *, const GLint *, bool); 846 template void GetMatrixUniform<GLuint>(GLenum, GLuint *, const GLuint *, bool); 848 void GetMatrixUniform(GLenum type, GLfloat *dataOut, const GLfloat *source, bool transpose) in GetMatrixUniform() function 865 void GetMatrixUniform(GLenum type, NonFloatT *dataOut, const NonFloatT *source, bool transpose) in GetMatrixUniform() function
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 506 GetMatrixUniform(linkedUniform.type, v, reinterpret_cast<const T *>(ptrToElement), false); in getUniformImpl()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 972 GetMatrixUniform(linkedUniform.type, v, reinterpret_cast<const T *>(ptrToElement), false);
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 3279 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true); in getUniformInternal()
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