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Searched refs:GetMaximumShaderUniformVectors (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp123 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors() function
1094 GLuint maxUniformVectorsCount = GetMaximumShaderUniformVectors(shaderType, caps); in flattenUniformsAndCheckCapsForShader()