Searched refs:GetPhysicalDeviceState (Results 1 – 3 of 3) sorted by relevance
167 const PHYSICAL_DEVICE_STATE *ValidationStateTracker::GetPhysicalDeviceState(VkPhysicalDevice phys) … in GetPhysicalDeviceState() function in ValidationStateTracker176 PHYSICAL_DEVICE_STATE *ValidationStateTracker::GetPhysicalDeviceState(VkPhysicalDevice phys) { in GetPhysicalDeviceState() function in ValidationStateTracker185 PHYSICAL_DEVICE_STATE *ValidationStateTracker::GetPhysicalDeviceState() { return physical_device_st… in GetPhysicalDeviceState() function in ValidationStateTracker186 const PHYSICAL_DEVICE_STATE *ValidationStateTracker::GetPhysicalDeviceState() const { return physic… in GetPhysicalDeviceState() function in ValidationStateTracker1944 …VkQueueFlags queue_flags = GetPhysicalDeviceState()->queue_family_properties[pool->queueFamilyInde… in ValidateCmdQueueFlags()2412 auto pd_state = GetPhysicalDeviceState(gpu); in PreCallValidateCreateDevice()2487 auto pd_state = GetPhysicalDeviceState(gpu); in PostCallRecordCreateDevice()7635 const auto &qfp = GetPhysicalDeviceState()->queue_family_properties[pool->queueFamilyIndex]; in ValidatePipelineBindPoint()8869 auto physical_device_state = GetPhysicalDeviceState(); in ValidateStageMasksAgainstQueueCapabilities()12146 …auto queueFlags = GetPhysicalDeviceState()->queue_family_properties[queue_data->queueFamilyIndex].… in PreCallValidateQueueBindSparse()[all …]
363 const PHYSICAL_DEVICE_STATE* GetPhysicalDeviceState(VkPhysicalDevice phys) const;364 PHYSICAL_DEVICE_STATE* GetPhysicalDeviceState(VkPhysicalDevice phys);365 PHYSICAL_DEVICE_STATE* GetPhysicalDeviceState();366 const PHYSICAL_DEVICE_STATE* GetPhysicalDeviceState() const;
1980 …granularity = GetPhysicalDeviceState()->queue_family_properties[pPool->queueFamilyIndex].minImageT… in GetScaledItg()4979 …VkQueueFlags queue_flags = GetPhysicalDeviceState()->queue_family_properties[pPool->queueFamilyInd… in PreCallValidateCmdCopyImageToBuffer()5070 …VkQueueFlags queue_flags = GetPhysicalDeviceState()->queue_family_properties[pPool->queueFamilyInd… in PreCallValidateCmdCopyBufferToImage()