Searched refs:GetRenderPassState (Results 1 – 3 of 3) sorted by relevance
699 const RENDER_PASS_STATE *ValidationStateTracker::GetRenderPassState(VkRenderPass renderpass) const { in GetRenderPassState() function in ValidationStateTracker707 RENDER_PASS_STATE *ValidationStateTracker::GetRenderPassState(VkRenderPass renderpass) { in GetRenderPassState() function in ValidationStateTracker2108 base_ptr = GetRenderPassState(object_struct.Cast<VkRenderPass>()); in GetStateStructPtrFromObject()4946 const RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallValidateDestroyRenderPass()4958 RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallRecordDestroyRenderPass()6322 const auto *render_pass = GetRenderPassState(pInfo->renderPass); in PreCallValidateBeginCommandBuffer()6340 const auto *renderPass = GetRenderPassState(pInfo->renderPass); in PreCallValidateBeginCommandBuffer()6414 … cb_state->activeRenderPass = GetRenderPassState(cb_state->beginInfo.pInheritanceInfo->renderPass); in PreCallRecordBeginCommandBuffer()9469 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in ValidateFramebufferCreateInfo()10953 &GetRenderPassState(pRenderPassBeginInfo->renderPass)->createInfo; in VerifyFramebufferAndRenderPassImageViews()[all …]
346 const RENDER_PASS_STATE* GetRenderPassState(VkRenderPass renderpass) const;347 RENDER_PASS_STATE* GetRenderPassState(VkRenderPass renderpass);
466 auto const pRenderPassInfo = GetRenderPassState(pRenderPassBegin->renderPass)->createInfo.ptr(); in VerifyFramebufferAndRenderPassLayouts()470 auto render_pass = GetRenderPassState(pRenderPassBegin->renderPass)->renderPass; in VerifyFramebufferAndRenderPassLayouts()1146 auto renderPass = GetRenderPassState(pRenderPassBegin->renderPass); in TransitionFinalSubpassLayouts()