Searched refs:GetRequireFullSubgroups (Results 1 – 3 of 3) sorted by relevance
310 ASSERT_TRUE(shaders[0].GetRequireFullSubgroups() == true); in TEST_F()453 ASSERT_TRUE(shaders[0].GetRequireFullSubgroups() == true); in TEST_F()482 ASSERT_TRUE(shaders[0].GetRequireFullSubgroups() == true); in TEST_F()
91 bool GetRequireFullSubgroups() const { return require_full_subgroups_; } in GetRequireFullSubgroups() function
351 if (shader_info.GetRequireFullSubgroups()) { in SetShader()