Searched refs:GetRequiredSubgroupSize (Results 1 – 3 of 3) sorted by relevance
366 ASSERT_EQ(8U, shaders[0].GetRequiredSubgroupSize()); in TEST_F()
81 uint32_t GetRequiredSubgroupSize() const { return required_subgroup_size_; } in GetRequiredSubgroupSize() function
333 required_subgroup_size_uint = shader_info.GetRequiredSubgroupSize(); in SetShader()