Searched refs:GetReservedVertexOutputVectors (Results 1 – 1 of 1) sorted by relevance
652 int GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel) in GetReservedVertexOutputVectors() function696 return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()699 return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()701 return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()707 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()799 return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()803 return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()807 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()810 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()