Searched refs:GetShaderProgramCompletionStatus (Results 1 – 3 of 3) sorted by relevance
200 functions->GetShaderProgramCompletionStatus = in st_init_program_functions()
703 if (ctx->Driver.GetShaderProgramCompletionStatus) in get_programiv()704 *params = ctx->Driver.GetShaderProgramCompletionStatus(ctx, shProg); in get_programiv()
1327 bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx, member