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Searched refs:GetShaderProgramCompletionStatus (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_program.c200 functions->GetShaderProgramCompletionStatus = in st_init_program_functions()
/external/mesa3d/src/mesa/main/
Dshaderapi.c703 if (ctx->Driver.GetShaderProgramCompletionStatus) in get_programiv()
704 *params = ctx->Driver.GetShaderProgramCompletionStatus(ctx, shProg); in get_programiv()
Ddd.h1327 bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx, member