Searched refs:GetShaderSource (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1102 { "glGetShaderSource", _O(GetShaderSource) },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 522 return gl::GetShaderSource(shader, bufsize, length, source); in glGetShaderSource() 1632 this->glGetShaderSource = gl::GetShaderSource; in LibGLESv2exports()
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D | entry_points.h | 113 void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
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D | libGLESv2.cpp | 3228 void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in GetShaderSource() function 6430 FUNCTION(GetShaderSource), in es2GetProcAddress()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 354 // Link resources before calling GetShaderSource to make sure they are ready for the set/binding
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 562 ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source); in GL_GetShaderSource()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 1843 ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source); in GL_GetShaderSource()
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