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Searched refs:GetShaderSource (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1102 { "glGetShaderSource", _O(GetShaderSource) },
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp522 return gl::GetShaderSource(shader, bufsize, length, source); in glGetShaderSource()
1632 this->glGetShaderSource = gl::GetShaderSource; in LibGLESv2exports()
Dentry_points.h113 void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
DlibGLESv2.cpp3228 void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in GetShaderSource() function
6430 FUNCTION(GetShaderSource), in es2GetProcAddress()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm354 // Link resources before calling GetShaderSource to make sure they are ready for the set/binding
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp562 ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source); in GL_GetShaderSource()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp1843 ANGLE_CAPTURE(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length, source); in GL_GetShaderSource()