Home
last modified time | relevance | path

Searched refs:GetShaderTypeString (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp182 ostream << "MAX_" << GetShaderTypeString(shaderType) << "_"; in GetUniformResourceLimitName()
229 infoLog << GetShaderTypeString(shaderType) << " shader " in LogUniformsExceedLimit()
1645 infoLog << GetShaderTypeString(backShaderType) in LinkValidateShaderInterfaceMatching()
1647 << GetShaderTypeString(frontShaderType); in LinkValidateShaderInterfaceMatching()
1652 infoLog << GetShaderTypeString(frontShaderType) in LinkValidateShaderInterfaceMatching()
1654 << GetShaderTypeString(backShaderType); in LinkValidateShaderInterfaceMatching()
1679 infoLog << GetShaderTypeString(backShaderType) << " varying " << name in LinkValidateShaderInterfaceMatching()
1680 << " does not match any " << GetShaderTypeString(frontShaderType) << " varying"; in LinkValidateShaderInterfaceMatching()
DShader.h283 const char *GetShaderTypeString(ShaderType type);
DProgramPipeline.cpp647 infoLog << GetShaderTypeString(shaderType) << " is not marked separable." in validate()
DProgram.cpp238 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_"; in GetInterfaceBlockLimitName()
280 infoLog << GetShaderTypeString(shaderType) << " shader " in LogInterfaceBlocksExceedLimit()
567 << GetShaderTypeString(shaderType1) << " shader) and '" << blockName2 << "' (" in LogAmbiguousFieldLinkMismatch()
568 << GetShaderTypeString(shaderType2) << " shader) which don't have instance names."; in LogAmbiguousFieldLinkMismatch()
902 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and " in LogLinkMismatch()
903 << GetShaderTypeString(shaderType2) << " shaders."; in LogLinkMismatch()
DShader.cpp79 const char *GetShaderTypeString(ShaderType type) in GetShaderTypeString() function
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp147 return mDebugInfo + std::string("\n// ") + gl::GetShaderTypeString(mState.getShaderType()) + in getDebugInfo()
361 mDebugInfo += std::string("// ") + gl::GetShaderTypeString(mState.getShaderType()) + in compile()
DProgramD3D.cpp2093 stream << "]\nin the " << gl::GetShaderTypeString(shaderType) << " shader.\n"; in link()