Searched refs:GetShaderTypeString (Results 1 – 7 of 7) sorted by relevance
182 ostream << "MAX_" << GetShaderTypeString(shaderType) << "_"; in GetUniformResourceLimitName()229 infoLog << GetShaderTypeString(shaderType) << " shader " in LogUniformsExceedLimit()1645 infoLog << GetShaderTypeString(backShaderType) in LinkValidateShaderInterfaceMatching()1647 << GetShaderTypeString(frontShaderType); in LinkValidateShaderInterfaceMatching()1652 infoLog << GetShaderTypeString(frontShaderType) in LinkValidateShaderInterfaceMatching()1654 << GetShaderTypeString(backShaderType); in LinkValidateShaderInterfaceMatching()1679 infoLog << GetShaderTypeString(backShaderType) << " varying " << name in LinkValidateShaderInterfaceMatching()1680 << " does not match any " << GetShaderTypeString(frontShaderType) << " varying"; in LinkValidateShaderInterfaceMatching()
283 const char *GetShaderTypeString(ShaderType type);
647 infoLog << GetShaderTypeString(shaderType) << " is not marked separable." in validate()
238 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_"; in GetInterfaceBlockLimitName()280 infoLog << GetShaderTypeString(shaderType) << " shader " in LogInterfaceBlocksExceedLimit()567 << GetShaderTypeString(shaderType1) << " shader) and '" << blockName2 << "' (" in LogAmbiguousFieldLinkMismatch()568 << GetShaderTypeString(shaderType2) << " shader) which don't have instance names."; in LogAmbiguousFieldLinkMismatch()902 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and " in LogLinkMismatch()903 << GetShaderTypeString(shaderType2) << " shaders."; in LogLinkMismatch()
79 const char *GetShaderTypeString(ShaderType type) in GetShaderTypeString() function
147 return mDebugInfo + std::string("\n// ") + gl::GetShaderTypeString(mState.getShaderType()) + in getDebugInfo()361 mDebugInfo += std::string("// ") + gl::GetShaderTypeString(mState.getShaderType()) + in compile()
2093 stream << "]\nin the " << gl::GetShaderTypeString(shaderType) << " shader.\n"; in link()