Searched refs:GetUniformResourceLimitName (Results 1 – 1 of 1) sorted by relevance
173 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName() function231 << GetUniformResourceLimitName(shaderType, uniformType) << "(" << limit << ")"; in LogUniformsExceedLimit()