Searched refs:GetValidGlobalContext (Results 1 – 12 of 12) sorted by relevance
35 Context *context = GetValidGlobalContext(); in GL_Accum()57 Context *context = GetValidGlobalContext(); in GL_AlphaFunc()81 Context *context = GetValidGlobalContext(); in GL_Begin()109 Context *context = GetValidGlobalContext(); in GL_Bitmap()136 Context *context = GetValidGlobalContext(); in GL_BlendFunc()160 Context *context = GetValidGlobalContext(); in GL_CallList()181 Context *context = GetValidGlobalContext(); in GL_CallLists()204 Context *context = GetValidGlobalContext(); in GL_Clear()226 Context *context = GetValidGlobalContext(); in GL_ClearAccum()249 Context *context = GetValidGlobalContext(); in GL_ClearColor()[all …]
35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender()58 Context *context = GetValidGlobalContext(); in GL_BeginTransformFeedback()82 Context *context = GetValidGlobalContext(); in GL_BindBufferBase()108 Context *context = GetValidGlobalContext(); in GL_BindBufferRange()137 Context *context = GetValidGlobalContext(); in GL_BindFragDataLocation()162 Context *context = GetValidGlobalContext(); in GL_BindFramebuffer()186 Context *context = GetValidGlobalContext(); in GL_BindRenderbuffer()210 Context *context = GetValidGlobalContext(); in GL_BindVertexArray()242 Context *context = GetValidGlobalContext(); in GL_BlitFramebuffer()272 Context *context = GetValidGlobalContext(); in GL_CheckFramebufferStatus()[all …]
35 Context *context = GetValidGlobalContext(); in GL_AttachShader()60 Context *context = GetValidGlobalContext(); in GL_BindAttribLocation()85 Context *context = GetValidGlobalContext(); in GL_BlendEquationSeparate()109 Context *context = GetValidGlobalContext(); in GL_CompileShader()132 Context *context = GetValidGlobalContext(); in GL_CreateProgram()160 Context *context = GetValidGlobalContext(); in GL_CreateShader()190 Context *context = GetValidGlobalContext(); in GL_DeleteProgram()213 Context *context = GetValidGlobalContext(); in GL_DeleteShader()236 Context *context = GetValidGlobalContext(); in GL_DetachShader()261 Context *context = GetValidGlobalContext(); in GL_DisableVertexAttribArray()[all …]
35 Context *context = GetValidGlobalContext(); in GL_BeginQueryIndexed()59 Context *context = GetValidGlobalContext(); in GL_BindTransformFeedback()83 Context *context = GetValidGlobalContext(); in GL_BlendEquationSeparatei()107 Context *context = GetValidGlobalContext(); in GL_BlendEquationi()131 Context *context = GetValidGlobalContext(); in GL_BlendFuncSeparatei()160 Context *context = GetValidGlobalContext(); in GL_BlendFunci()184 Context *context = GetValidGlobalContext(); in GL_DeleteTransformFeedbacks()208 Context *context = GetValidGlobalContext(); in GL_DrawArraysIndirect()232 Context *context = GetValidGlobalContext(); in GL_DrawElementsIndirect()260 Context *context = GetValidGlobalContext(); in GL_DrawTransformFeedback()[all …]
27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc()51 Context *context = GetValidGlobalContext(); in GL_AlphaFuncx()75 Context *context = GetValidGlobalContext(); in GL_ClearColorx()99 Context *context = GetValidGlobalContext(); in GL_ClearDepthx()120 Context *context = GetValidGlobalContext(); in GL_ClientActiveTexture()143 Context *context = GetValidGlobalContext(); in GL_ClipPlanef()165 Context *context = GetValidGlobalContext(); in GL_ClipPlanex()188 Context *context = GetValidGlobalContext(); in GL_Color4f()211 Context *context = GetValidGlobalContext(); in GL_Color4ub()234 Context *context = GetValidGlobalContext(); in GL_Color4x()[all …]
27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture()49 Context *context = GetValidGlobalContext(); in GL_AttachShader()74 Context *context = GetValidGlobalContext(); in GL_BindAttribLocation()99 Context *context = GetValidGlobalContext(); in GL_BindBuffer()124 Context *context = GetValidGlobalContext(); in GL_BindFramebuffer()148 Context *context = GetValidGlobalContext(); in GL_BindRenderbuffer()172 Context *context = GetValidGlobalContext(); in GL_BindTexture()197 Context *context = GetValidGlobalContext(); in GL_BlendColor()220 Context *context = GetValidGlobalContext(); in GL_BlendEquation()242 Context *context = GetValidGlobalContext(); in GL_BlendEquationSeparate()[all …]
27 Context *context = GetValidGlobalContext(); in GL_BeginQuery()52 Context *context = GetValidGlobalContext(); in GL_BeginTransformFeedback()76 Context *context = GetValidGlobalContext(); in GL_BindBufferBase()102 Context *context = GetValidGlobalContext(); in GL_BindBufferRange()131 Context *context = GetValidGlobalContext(); in GL_BindSampler()155 Context *context = GetValidGlobalContext(); in GL_BindTransformFeedback()179 Context *context = GetValidGlobalContext(); in GL_BindVertexArray()211 Context *context = GetValidGlobalContext(); in GL_BlitFramebuffer()241 Context *context = GetValidGlobalContext(); in GL_ClearBufferfi()265 Context *context = GetValidGlobalContext(); in GL_ClearBufferfv()[all …]
27 Context *context = GetValidGlobalContext(); in GL_ActiveShaderProgram()58 Context *context = GetValidGlobalContext(); in GL_BindImageTexture()88 Context *context = GetValidGlobalContext(); in GL_BindProgramPipeline()114 Context *context = GetValidGlobalContext(); in GL_BindVertexBuffer()141 Context *context = GetValidGlobalContext(); in GL_CreateShaderProgramv()175 Context *context = GetValidGlobalContext(); in GL_DeleteProgramPipelines()199 Context *context = GetValidGlobalContext(); in GL_DispatchCompute()225 Context *context = GetValidGlobalContext(); in GL_DispatchComputeIndirect()248 Context *context = GetValidGlobalContext(); in GL_DrawArraysIndirect()272 Context *context = GetValidGlobalContext(); in GL_DrawElementsIndirect()[all …]
27 Context *context = GetValidGlobalContext(); in GL_BlendBarrier()48 Context *context = GetValidGlobalContext(); in GL_BlendEquationSeparatei()72 Context *context = GetValidGlobalContext(); in GL_BlendEquationi()96 Context *context = GetValidGlobalContext(); in GL_BlendFuncSeparatei()125 Context *context = GetValidGlobalContext(); in GL_BlendFunci()149 Context *context = GetValidGlobalContext(); in GL_ColorMaski()187 Context *context = GetValidGlobalContext(); in GL_CopyImageSubData()222 Context *context = GetValidGlobalContext(); in GL_DebugMessageCallback()251 Context *context = GetValidGlobalContext(); in GL_DebugMessageControl()286 Context *context = GetValidGlobalContext(); in GL_DebugMessageInsert()[all …]
46 Context *context = GetValidGlobalContext(); in GL_DrawArraysInstancedBaseInstanceANGLE()81 Context *context = GetValidGlobalContext(); in GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE()120 Context *context = GetValidGlobalContext(); in GL_MultiDrawArraysInstancedBaseInstanceANGLE()159 Context *context = GetValidGlobalContext(); in GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()205 Context *context = GetValidGlobalContext(); in GL_CopyTexture3DANGLE()260 Context *context = GetValidGlobalContext(); in GL_CopySubTexture3DANGLE()313 Context *context = GetValidGlobalContext(); in GL_BlitFramebufferANGLE()348 Context *context = GetValidGlobalContext(); in GL_RenderbufferStorageMultisampleANGLE()377 Context *context = GetValidGlobalContext(); in GL_GetTexImageANGLE()410 Context *context = GetValidGlobalContext(); in GL_GetRenderbufferImageANGLE()[all …]
132 ANGLE_INLINE Context *GetValidGlobalContext() in GetValidGlobalContext() function
553 gl::Context *context = gl::GetValidGlobalContext(); in StreamConsumerGLTextureExternalAttribsNV()566 gl::Context *context = gl::GetValidGlobalContext(); in StreamConsumerReleaseKHR()