Searched refs:GetVariableLocation (Results 1 – 1 of 1) sorted by relevance
130 GLint GetVariableLocation(const std::vector<sh::ShaderVariable> &list, in GetVariableLocation() function163 GLint GetVariableLocation(const std::vector<LinkedUniform> &list, in GetVariableLocation() function2445 GLint primaryLocation = GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataLocation()2451 return GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataLocation()2458 if (GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataIndex()2463 if (GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataIndex()2589 return {GetVariableLocation(mState.mExecutable->getUniforms(), mState.mUniformLocations, name)}; in getUniformLocation()