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Searched refs:GetVariableLocation (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp130 GLint GetVariableLocation(const std::vector<sh::ShaderVariable> &list, in GetVariableLocation() function
163 GLint GetVariableLocation(const std::vector<LinkedUniform> &list, in GetVariableLocation() function
2445 GLint primaryLocation = GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataLocation()
2451 return GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataLocation()
2458 if (GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataIndex()
2463 if (GetVariableLocation(mState.mExecutable->getOutputVariables(), in getFragDataIndex()
2589 return {GetVariableLocation(mState.mExecutable->getUniforms(), mState.mUniformLocations, name)}; in getUniformLocation()