Searched refs:GetVertexFormatID (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | InputLayoutCache.cpp | 164 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValue.Type); in getInputLayout() 221 gl::GetVertexFormatID(*attrib.attribute, attrib.currentValueType); in createInputLayout()
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D | VertexBuffer11.cpp | 124 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexBuffer9.cpp | 94 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, currentValueType); in storeVertexAttributes()
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D | VertexDeclarationCache.cpp | 174 gl::GetVertexFormatID(*attributes[i].attribute, gl::VertexAttribType::Float); in applyDeclaration()
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D | Renderer9.cpp | 3011 angle::FormatID vertexFormatID = gl::GetVertexFormatID(attrib, gl::VertexAttribType::Float); in getVertexSpaceRequired()
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/external/angle/src/libANGLE/ |
D | formatutils.h | 348 angle::FormatID GetVertexFormatID(VertexAttribType type, 353 angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType);
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D | VertexArray.cpp | 421 angle::FormatID formatID = gl::GetVertexFormatID(type, normalized, size, pureInteger); in setVertexAttribFormatImpl()
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D | formatutils.cpp | 1803 angle::FormatID GetVertexFormatID(VertexAttribType type, in GetVertexFormatID() function 2123 angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType) in GetVertexFormatID() function
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D | validationES.cpp | 1231 angle::FormatID internalType = GetVertexFormatID(type, normalized, 1, pureInteger); in ValidateWebGLVertexAttribPointer()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 68 gl::GetVertexFormatID(attribType, GL_FALSE, components, pureInt); in GetDefaultInputLayoutFromShader() 3110 GetVertexFormatID(vertexAttributes[locationIndex], in updateCachedInputLayout()
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