Searched refs:GlTexture (Results 1 – 5 of 5) sorted by relevance
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_texture.h | 35 class GlTexture { 38 GlTexture() in GlTexture() function 39 : GlTexture(GL_INVALID_ENUM, GL_INVALID_INDEX, GL_INVALID_ENUM, 0, 0, in GlTexture() 42 GlTexture(GLenum target, GLuint id, GLenum format, size_t bytes_size, in GlTexture() function 52 GlTexture(GlTexture&& texture); 53 GlTexture& operator=(GlTexture&& texture); 54 GlTexture(const GlTexture&) = delete; 55 GlTexture& operator=(const GlTexture&) = delete; 57 ~GlTexture(); 106 GlTexture* gl_texture); [all …]
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D | gl_texture.cc | 29 GlTexture::GlTexture(GlTexture&& texture) in GlTexture() function in tflite::gpu::gl::GlTexture 30 : GlTexture(texture.target_, texture.id_, texture.format_, in GlTexture() 35 GlTexture& GlTexture::operator=(GlTexture&& texture) { in operator =() 50 GlTexture::~GlTexture() { in ~GlTexture() 54 void GlTexture::Invalidate() { in Invalidate() 61 absl::Status GlTexture::BindImage(uint32_t index, GLenum access) const { in BindImage() 66 absl::Status GlTexture::BindAsReadonlyImage(uint32_t index) const { in BindAsReadonlyImage() 70 absl::Status GlTexture::BindAsWriteonlyImage(uint32_t index) const { in BindAsWriteonlyImage() 74 absl::Status GlTexture::BindAsReadWriteImage(uint32_t index) const { in BindAsReadWriteImage() 78 absl::Status GlTexture::BindAsSampler2D(uint32_t index) const { in BindAsSampler2D() [all …]
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D | object_manager.h | 52 absl::Status RegisterTexture(uint32_t id, GlTexture texture); 57 GlTexture* FindTexture(uint32_t id) const; 63 std::vector<std::unique_ptr<GlTexture>> textures_;
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D | object_manager.cc | 68 absl::Status ObjectManager::RegisterTexture(uint32_t id, GlTexture texture) { in RegisterTexture() 72 textures_[id] = absl::make_unique<GlTexture>(std::move(texture)); in RegisterTexture() 82 GlTexture* ObjectManager::FindTexture(uint32_t id) const { in FindTexture()
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D | runtime.cc | 55 GlTexture* gl_texture; 70 GlTexture* gl_texture; 74 GlTexture* gl_texture) { in MakeGlTexture() 128 GlTexture* gl_texture; 132 absl::Status MakeGlTextureRef(const Object& object, GlTexture* gl_texture) { in MakeGlTextureRef() 312 GlTexture gl_texture; in AllocateInternalObject() 342 GlTexture gl_texture; in AllocateConstObject()
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