/external/skia/src/gpu/d3d/ |
D | GrD3DTextureRenderTarget.h | 37 const GrD3DTextureResourceInfo&, sk_sp<GrD3DResourceState>); 60 sk_sp<GrD3DResourceState> state, 63 sk_sp<GrD3DResourceState> msaaState, 73 sk_sp<GrD3DResourceState> state, 82 sk_sp<GrD3DResourceState> state, 85 sk_sp<GrD3DResourceState> msaaState, 95 sk_sp<GrD3DResourceState> state,
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D | GrD3DRenderTarget.h | 29 sk_sp<GrD3DResourceState>); 62 sk_sp<GrD3DResourceState> state, 64 sk_sp<GrD3DResourceState> msaaState, 71 sk_sp<GrD3DResourceState> state, 94 sk_sp<GrD3DResourceState> state, 96 sk_sp<GrD3DResourceState> msaaState, 104 sk_sp<GrD3DResourceState> state,
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D | GrD3DTextureRenderTarget.cpp | 18 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 21 sk_sp<GrD3DResourceState> msaaState, in GrD3DTextureRenderTarget() 45 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 60 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 63 sk_sp<GrD3DResourceState> msaaState, in GrD3DTextureRenderTarget() 87 sk_sp<GrD3DResourceState> state, in GrD3DTextureRenderTarget() 123 sk_sp<GrD3DResourceState> state(new GrD3DResourceState( in MakeNewTextureRenderTarget() 134 sk_sp<GrD3DResourceState> msState; in MakeNewTextureRenderTarget() 161 sk_sp<GrD3DResourceState> state) { in MakeWrappedTextureRenderTarget() 178 sk_sp<GrD3DResourceState> msState; in MakeWrappedTextureRenderTarget()
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D | GrD3DTexture.cpp | 21 sk_sp<GrD3DResourceState> state, in GrD3DTexture() 36 sk_sp<GrD3DResourceState> state, in GrD3DTexture() 55 sk_sp<GrD3DResourceState> state, in GrD3DTexture() 77 sk_sp<GrD3DResourceState> state( in MakeNewTexture() 78 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTexture() 94 sk_sp<GrD3DResourceState> state) { in MakeWrappedTexture() 124 sk_sp<GrD3DResourceState> state( in MakeAliasingTexture() 125 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeAliasingTexture()
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D | GrD3DRenderTarget.cpp | 23 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 25 sk_sp<GrD3DResourceState> msaaState, in GrD3DRenderTarget() 46 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 48 sk_sp<GrD3DResourceState> msaaState, in GrD3DRenderTarget() 67 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 83 sk_sp<GrD3DResourceState> state, in GrD3DRenderTarget() 93 sk_sp<GrD3DResourceState> state) { in MakeWrappedRenderTarget() 110 sk_sp<GrD3DResourceState> msState; in MakeWrappedRenderTarget()
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D | GrD3DTexture.h | 31 sk_sp<GrD3DResourceState>); 50 sk_sp<GrD3DResourceState>, 65 sk_sp<GrD3DResourceState>, 69 sk_sp<GrD3DResourceState>,
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D | GrD3DTextureResource.h | 25 GrD3DTextureResource(const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) in GrD3DTextureResource() 48 sk_sp<GrD3DResourceState> grD3DResourceState() const { return fState; } in grD3DResourceState() 72 static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> CreateMSAA( 82 sk_sp<GrD3DResourceState> fState;
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D | GrD3DTypesPriv.cpp | 14 GrD3DResourceState* state) in GrD3DBackendSurfaceInfo() 27 GrD3DResourceState* oldLayout = fResourceState; in assign() 41 sk_sp<GrD3DResourceState> GrD3DBackendSurfaceInfo::getGrD3DResourceState() const { in getGrD3DResourceState()
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D | GrD3DAttachment.cpp | 18 sk_sp<GrD3DResourceState> state, in GrD3DAttachment() 60 sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState)); in MakeStencil()
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D | GrD3DResourceState.h | 14 class GrD3DResourceState : public SkRefCnt { 16 GrD3DResourceState(D3D12_RESOURCE_STATES state) : fState(state) {} in GrD3DResourceState() function
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D | GrD3DTextureResource.cpp | 63 std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> GrD3DTextureResource::CreateMSAA( in CreateMSAA() 67 sk_sp<GrD3DResourceState> msState; in CreateMSAA() 95 msState.reset(new GrD3DResourceState( in CreateMSAA()
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D | GrD3DAttachment.h | 43 sk_sp<GrD3DResourceState>,
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D | GrD3DGpu.cpp | 807 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapBackendTexture() 846 sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); in onWrapRenderableBackendTexture() 873 sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState(); in onWrapBackendRenderTarget() 1194 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); in onClearBackendTexture() 1295 sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); in onUpdateCompressedBackendTexture()
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/external/skia/include/private/ |
D | GrD3DTypesPriv.h | 14 class GrD3DResourceState; variable 23 GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, GrD3DResourceState* state); 35 sk_sp<GrD3DResourceState> getGrD3DResourceState() const; 46 GrD3DResourceState* fResourceState;
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/external/skia/include/gpu/ |
D | GrBackendSurface.h | 38 class GrD3DResourceState; variable 385 sk_sp<GrD3DResourceState> state); 386 sk_sp<GrD3DResourceState> getGrD3DResourceState() const; 561 sk_sp<GrD3DResourceState> state); 562 sk_sp<GrD3DResourceState> getGrD3DResourceState() const;
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/external/skia/src/gpu/ |
D | GrBackendSurface.cpp | 503 sk_sp<GrD3DResourceState>(new GrD3DResourceState( in GrBackendTexture() 509 sk_sp<GrD3DResourceState> state) in GrBackendTexture() 674 sk_sp<GrD3DResourceState> GrBackendTexture::getGrD3DResourceState() const { in getGrD3DResourceState() 940 sk_sp<GrD3DResourceState>(new GrD3DResourceState( in GrBackendRenderTarget() 946 sk_sp<GrD3DResourceState> state) in GrBackendRenderTarget() 1113 sk_sp<GrD3DResourceState> GrBackendRenderTarget::getGrD3DResourceState() const { in getGrD3DResourceState()
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/external/skia/gn/ |
D | gpu.gni | 761 "$_src/gpu/d3d/GrD3DResourceState.h",
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