/external/skia/src/gpu/d3d/ |
D | GrD3DTextureResource.cpp | 13 void GrD3DTextureResource::setResourceState(const GrD3DGpu* gpu, in setResourceState() 31 bool GrD3DTextureResource::InitTextureResourceInfo(GrD3DGpu* gpu, const D3D12_RESOURCE_DESC& desc, in InitTextureResourceInfo() 63 std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> GrD3DTextureResource::CreateMSAA( in CreateMSAA() 101 GrD3DTextureResource::~GrD3DTextureResource() { in ~GrD3DTextureResource() 107 void GrD3DTextureResource::prepareForPresent(GrD3DGpu* gpu) { in prepareForPresent() 111 void GrD3DTextureResource::releaseResource(GrD3DGpu* gpu) { in releaseResource() 120 void GrD3DTextureResource::setResourceRelease(sk_sp<GrRefCntedCallback> releaseHelper) { in setResourceRelease() 126 void GrD3DTextureResource::Resource::freeGPUData() const { in freeGPUData()
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D | GrD3DRenderTarget.cpp | 30 , GrD3DTextureResource(info, std::move(state)) in GrD3DRenderTarget() 33 , fMSAATextureResource(new GrD3DTextureResource(msaaInfo, std::move(msaaState))) in GrD3DRenderTarget() 52 , GrD3DTextureResource(info, std::move(state)) in GrD3DRenderTarget() 55 , fMSAATextureResource(new GrD3DTextureResource(msaaInfo, std::move(msaaState))) in GrD3DRenderTarget() 71 , GrD3DTextureResource(info, std::move(state)) in GrD3DRenderTarget() 86 , GrD3DTextureResource(info, std::move(state)) in GrD3DRenderTarget() 114 GrD3DTextureResource::CreateMSAA(gpu, dimensions, sampleCnt, info, clearColor); in MakeWrappedRenderTarget() 135 const GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() const { in msaaTextureResource() 147 GrD3DTextureResource* GrD3DRenderTarget::msaaTextureResource() { in msaaTextureResource() 149 return const_cast<GrD3DTextureResource*>(constThis->msaaTextureResource()); in msaaTextureResource()
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D | GrD3DTextureRenderTarget.cpp | 26 , GrD3DTextureResource(info, state) in GrD3DTextureRenderTarget() 50 , GrD3DTextureResource(info, state) in GrD3DTextureRenderTarget() 69 , GrD3DTextureResource(info, state) in GrD3DTextureRenderTarget() 93 , GrD3DTextureResource(info, state) in GrD3DTextureRenderTarget() 119 if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, initialState, in MakeNewTextureRenderTarget() 138 GrD3DTextureResource::CreateMSAA(gpu, dimensions, sampleCnt, info, clearColor); in MakeNewTextureRenderTarget() 182 GrD3DTextureResource::CreateMSAA(gpu, dimensions, sampleCnt, info, clearColor); in MakeWrappedTextureRenderTarget()
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D | GrD3DRenderTarget.h | 25 class GrD3DRenderTarget: public GrRenderTarget, public virtual GrD3DTextureResource { 39 const GrD3DTextureResource* msaaTextureResource() const; 40 GrD3DTextureResource* msaaTextureResource(); 124 std::unique_ptr<GrD3DTextureResource> fMSAATextureResource;
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D | GrD3DTextureResource.h | 20 class GrD3DTextureResource : SkNoncopyable { 25 GrD3DTextureResource(const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state) in GrD3DTextureResource() function 32 virtual ~GrD3DTextureResource();
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D | GrD3DTexture.cpp | 25 , GrD3DTextureResource(info, std::move(state)) in GrD3DTexture() 41 , GrD3DTextureResource(info, std::move(state)) in GrD3DTexture() 59 , GrD3DTextureResource(info, state) in GrD3DTexture() 71 if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, desc, in MakeNewTexture()
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D | GrD3DCommandList.h | 28 class GrD3DTextureResource; variable 69 const GrD3DTextureResource* dstTexture, 195 void resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, 197 const GrD3DTextureResource* srcTexture,
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D | GrD3DAttachment.cpp | 22 , GrD3DTextureResource(info, state) in GrD3DAttachment() 51 if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, in MakeStencil()
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D | GrD3DCommandList.cpp | 160 const GrD3DTextureResource* dstTexture, in copyBufferToTexture() 480 const GrD3DTextureResource* msaaTextureResource = renderTarget->msaaTextureResource(); in clearRenderTargetView() 502 const GrD3DTextureResource* msaaTextureResource = renderTarget->msaaTextureResource(); in setRenderTarget() 520 void GrD3DDirectCommandList::resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, in resolveSubresourceRegion() 522 const GrD3DTextureResource* srcTexture, in resolveSubresourceRegion()
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D | GrD3DAttachment.h | 19 class GrD3DAttachment : public GrAttachment, public GrD3DTextureResource {
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D | GrD3DTexture.h | 17 class GrD3DTexture : public GrTexture, public virtual GrD3DTextureResource {
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D | GrD3DGpu.h | 241 void copySurfaceAsCopyTexture(GrSurface* dst, GrSurface* src, GrD3DTextureResource* dstResource, 242 GrD3DTextureResource* srcResource, const SkIRect& srcRect,
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D | GrD3DGpu.cpp | 430 GrD3DTextureResource* dstTexResource; in onCopySurface() 431 GrD3DTextureResource* srcTexResource; in onCopySurface() 466 GrD3DTextureResource* dstResource, in copySurfaceAsCopyTexture() 467 GrD3DTextureResource* srcResource, in copySurfaceAsCopyTexture() 535 GrD3DTextureResource* dstTextureResource; in resolveTexture() 569 GrD3DTextureResource* texResource = nullptr; in onReadPixels() 1129 if (!GrD3DTextureResource::InitTextureResourceInfo(this, resourceDesc, initialState, in createTextureResourceForBackendSurface() 1471 GrD3DTextureResource* resource; in prepareSurfacesForBackendAccessAndStateUpdates()
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/external/skia/gn/ |
D | gpu.gni | 770 "$_src/gpu/d3d/GrD3DTextureResource.cpp", 771 "$_src/gpu/d3d/GrD3DTextureResource.h",
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