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Searched refs:GrDxgiFormatIsCompressed (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DUtil.cpp15 bool GrDxgiFormatIsCompressed(DXGI_FORMAT format) { in GrDxgiFormatIsCompressed() function
DGrD3DUtil.h33 bool GrDxgiFormatIsCompressed(DXGI_FORMAT);
DGrD3DGpu.cpp305 SkASSERT(!GrDxgiFormatIsCompressed(dxgiFormat)); in onCreateTexture()
329 SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat)); in copy_compressed_data()
351 SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat)); in onCreateCompressedTexture()
649 SkASSERT(!GrDxgiFormatIsCompressed(d3dTex->dxgiFormat())); in onWritePixels()
1192 SkASSERT(!GrDxgiFormatIsCompressed(info.fFormat)); in onClearBackendTexture()
1336 SkASSERT(GrDxgiFormatIsCompressed(info.fFormat)); in onUpdateCompressedBackendTexture()
DGrD3DTexture.cpp30 if (GrDxgiFormatIsCompressed(info.fFormat)) { in GrD3DTexture()
DGrD3DCaps.cpp914 if (GrDxgiFormatIsCompressed(tex->dxgiFormat())) { in surfaceSupportsReadPixels()