Searched refs:GrFillPathShader (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/tessellate/ |
D | GrFillPathShader.h | 17 class GrFillPathShader : public GrPathShader { 19 GrFillPathShader(ClassID classID, const SkMatrix& viewMatrix, SkPMColor4f color, in GrFillPathShader() function 67 class GrFillTriangleShader : public GrFillPathShader { 70 : GrFillPathShader(kTessellate_GrFillTriangleShader_ClassID, viewMatrix, color, in GrFillTriangleShader() 84 class GrFillCubicHullShader : public GrFillPathShader { 87 : GrFillPathShader(kTessellate_GrFillCubicHullShader_ClassID, viewMatrix, color, in GrFillCubicHullShader() 104 class GrFillBoundingBoxShader : public GrFillPathShader { 107 : GrFillPathShader(kTessellate_GrFillBoundingBoxShader_ClassID, viewMatrix, color, in GrFillBoundingBoxShader()
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D | GrFillPathShader.cpp | 15 class GrFillPathShader::Impl : public GrGLSLGeometryProcessor { 18 auto& shader = args.fGeomProc.cast<GrFillPathShader>(); in onEmitCode() 43 const GrFillPathShader& shader = geomProc.cast<GrFillPathShader>(); in setData() 60 GrGLSLGeometryProcessor* GrFillPathShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
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D | GrPathInnerTriangulateOp.cpp | 91 fPipelineForFills = GrFillPathShader::MakeFillPassPipeline(args, fAAType, in prePreparePrograms() 118 this->pushFanFillProgram(args, GrFillPathShader::TestAndResetStencilSettings()); in prePreparePrograms() 210 GrFillPathShader::TestAndResetStencilSettings()); in prePreparePrograms()
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D | GrPathStencilFillOp.cpp | 103 auto* bboxPipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, in prePreparePrograms() 106 auto* bboxStencil = GrFillPathShader::TestAndResetStencilSettings(); in prePreparePrograms()
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D | GrStrokeTessellateOp.cpp | 200 auto* pipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, std::move(clip), in prePrepareTessellator()
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/external/skia/gn/ |
D | gpu.gni | 458 "$_src/gpu/tessellate/GrFillPathShader.cpp", 459 "$_src/gpu/tessellate/GrFillPathShader.h",
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/external/skia/ |
D | Android.bp | 667 "src/gpu/tessellate/GrFillPathShader.cpp", 1651 "src/gpu/tessellate/GrFillPathShader.cpp",
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