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Searched refs:GrFillPathShader (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/tessellate/
DGrFillPathShader.h17 class GrFillPathShader : public GrPathShader {
19 GrFillPathShader(ClassID classID, const SkMatrix& viewMatrix, SkPMColor4f color, in GrFillPathShader() function
67 class GrFillTriangleShader : public GrFillPathShader {
70 : GrFillPathShader(kTessellate_GrFillTriangleShader_ClassID, viewMatrix, color, in GrFillTriangleShader()
84 class GrFillCubicHullShader : public GrFillPathShader {
87 : GrFillPathShader(kTessellate_GrFillCubicHullShader_ClassID, viewMatrix, color, in GrFillCubicHullShader()
104 class GrFillBoundingBoxShader : public GrFillPathShader {
107 : GrFillPathShader(kTessellate_GrFillBoundingBoxShader_ClassID, viewMatrix, color, in GrFillBoundingBoxShader()
DGrFillPathShader.cpp15 class GrFillPathShader::Impl : public GrGLSLGeometryProcessor {
18 auto& shader = args.fGeomProc.cast<GrFillPathShader>(); in onEmitCode()
43 const GrFillPathShader& shader = geomProc.cast<GrFillPathShader>(); in setData()
60 GrGLSLGeometryProcessor* GrFillPathShader::createGLSLInstance(const GrShaderCaps&) const { in createGLSLInstance()
DGrPathInnerTriangulateOp.cpp91 fPipelineForFills = GrFillPathShader::MakeFillPassPipeline(args, fAAType, in prePreparePrograms()
118 this->pushFanFillProgram(args, GrFillPathShader::TestAndResetStencilSettings()); in prePreparePrograms()
210 GrFillPathShader::TestAndResetStencilSettings()); in prePreparePrograms()
DGrPathStencilFillOp.cpp103 auto* bboxPipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, in prePreparePrograms()
106 auto* bboxStencil = GrFillPathShader::TestAndResetStencilSettings(); in prePreparePrograms()
DGrStrokeTessellateOp.cpp200 auto* pipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, std::move(clip), in prePrepareTessellator()
/external/skia/gn/
Dgpu.gni458 "$_src/gpu/tessellate/GrFillPathShader.cpp",
459 "$_src/gpu/tessellate/GrFillPathShader.h",
/external/skia/
DAndroid.bp667 "src/gpu/tessellate/GrFillPathShader.cpp",
1651 "src/gpu/tessellate/GrFillPathShader.cpp",