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Searched refs:GrPrimitiveRestart (Results 1 – 25 of 47) sorted by relevance

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/external/skqp/src/gpu/
DGrMesh.h39 uint16_t minIndexValue, uint16_t maxIndexValue, GrPrimitiveRestart);
46 int instanceCount, int baseInstance, GrPrimitiveRestart);
58 int baseVertex, GrPrimitiveRestart) = 0;
70 GrPrimitiveRestart) = 0;
83 GrPrimitiveRestart fPrimitiveRestart;
133 fPrimitiveRestart = GrPrimitiveRestart::kNo; in setNonIndexedNonInstanced()
138 GrPrimitiveRestart primitiveRestart) { in setIndexed()
167 fPrimitiveRestart = GrPrimitiveRestart::kNo; in setIndexedPatterned()
180 fPrimitiveRestart = GrPrimitiveRestart::kNo; in setInstanced()
185 int baseInstance, GrPrimitiveRestart primitiveRestart) { in setIndexedInstanced()
[all …]
/external/skia/src/gpu/
DGrSimpleMesh.h24 uint16_t minIndexValue, uint16_t maxIndexValue, GrPrimitiveRestart,
38 GrPrimitiveRestart fPrimitiveRestart = GrPrimitiveRestart::kNo;
58 GrPrimitiveRestart primitiveRestart, in setIndexed()
92 fPrimitiveRestart = GrPrimitiveRestart::kNo; in setIndexedPatterned()
DGrOpsRenderPass.h76 … sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart = GrPrimitiveRestart::kNo);
185 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) = 0;
DGrOpFlushState.h231 GrPrimitiveRestart primitiveRestart = GrPrimitiveRestart::kNo) {
DGrOpsRenderPass.cpp178 GrPrimitiveRestart primRestart) { in bindBuffers()
199 if (GrPrimitiveRestart::kYes == primRestart) { in bindBuffers()
/external/skqp/src/gpu/gl/
DGrGLVertexArray.h53 GrPrimitiveRestart = GrPrimitiveRestart::kNo);
90 GrPrimitiveRestart fPrimitiveRestartEnabled;
DGrGLVertexArray.cpp130 GrPrimitiveRestart enablePrimitiveRestart) { in enableVertexArrays()
147 SkASSERT(GrPrimitiveRestart::kNo == enablePrimitiveRestart || in enableVertexArrays()
152 if (GrPrimitiveRestart::kYes == enablePrimitiveRestart) { in enableVertexArrays()
DGrGLGpu.h98 GrPrimitiveRestart) final;
107 int baseInstance, GrPrimitiveRestart) final;
283 GrPrimitiveRestart);
/external/skia/src/gpu/gl/
DGrGLVertexArray.h53 GrPrimitiveRestart = GrPrimitiveRestart::kNo);
92 GrPrimitiveRestart fPrimitiveRestartEnabled;
DGrGLVertexArray.cpp145 GrPrimitiveRestart enablePrimitiveRestart) { in enableVertexArrays()
162 SkASSERT(GrPrimitiveRestart::kNo == enablePrimitiveRestart || in enableVertexArrays()
167 if (GrPrimitiveRestart::kYes == enablePrimitiveRestart) { in enableVertexArrays()
DGrGLOpsRenderPass.h62 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
DGrGLOpsRenderPass.cpp87 GrPrimitiveRestart primitiveRestart) { in onBindBuffers()
88 SkASSERT((primitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer); in onBindBuffers()
/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.h106 GrPrimitiveRestart restart) final { in sendIndexedMeshToGpu()
107 SkASSERT(restart == GrPrimitiveRestart::kNo); in sendIndexedMeshToGpu()
110 GrPrimitiveRestart::kNo); in sendIndexedMeshToGpu()
120 int baseInstance, GrPrimitiveRestart) final;
DGrMtlGpuCommandBuffer.mm324 GrPrimitiveRestart restart) {
337 SkASSERT(restart == GrPrimitiveRestart::kNo);
/external/skqp/src/gpu/vk/
DGrVkGpuCommandBuffer.h128 GrPrimitiveRestart restart) final { in sendIndexedMeshToGpu()
129 SkASSERT(restart == GrPrimitiveRestart::kNo); in sendIndexedMeshToGpu()
132 GrPrimitiveRestart::kNo); in sendIndexedMeshToGpu()
142 int baseInstance, GrPrimitiveRestart) final;
/external/skia/src/gpu/mock/
DGrMockOpsRenderPass.h44 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override {} in onBindBuffers() argument
/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.h46 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
DGrDawnOpsRenderPass.cpp178 GrPrimitiveRestart) { in onBindBuffers() argument
/external/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.h47 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
DGrD3DOpsRenderPass.cpp250 GrPrimitiveRestart primRestart) { in onBindBuffers()
251 SkASSERT(GrPrimitiveRestart::kNo == primRestart); in onBindBuffers()
/external/skia/src/gpu/mtl/
DGrMtlOpsRenderPass.h44 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
DGrMtlOpsRenderPass.mm264 GrPrimitiveRestart primRestart) {
265 SkASSERT(GrPrimitiveRestart::kNo == primRestart);
/external/skia/src/gpu/vk/
DGrVkOpsRenderPass.h76 sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) override;
/external/skqp/tests/
DGrMeshTest.cpp181 (baseRepetition + repetitionCount) * 4 - 1, GrPrimitiveRestart::kNo); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
230 GrPrimitiveRestart::kNo); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/external/skqp/src/gpu/ccpr/
DGrCCPathProcessor.cpp131 auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); in drawPaths()

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