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Searched refs:GrSLType (Results 1 – 25 of 67) sorted by relevance

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/external/skia/src/gpu/glsl/
DGrGLSLVertexGeoBuilder.h31 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
36 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
76 void emitVertex(const char* devPos, GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
80 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
DGrGLSLVarying.h20 static bool is_matrix(GrSLType type) { in is_matrix()
44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag)
51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) {
59 GrSLType type() const { return fType; } in type()
70 GrSLType fType = kVoid_GrSLType;
145 GrSLType fType;
DGrGLSLUniformHandler.h54 GrSLType type,
63 GrSLType type,
99 GrSLType fType;
130 GrSLType type,
DGrGLSLVertexGeoBuilder.cpp15 GrSLType devPosType) { in emitNormalizedSkPosition()
75 void GrGLSLGeometryBuilder::emitVertex(SkString* out, const char* devPos, GrSLType devPosType) { in emitVertex()
DGrGLSLShaderBuilder.h142 void emitFunctionPrototype(GrSLType returnType,
147 void emitFunction(GrSLType returnType,
185 void appendFunctionDecl(GrSLType returnType,
DGrGLSL.h56 const char* GrGLSLTypeString(GrSLType);
/external/skqp/src/gpu/glsl/
DGrGLSLVertexGeoBuilder.h22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
27 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
70 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
74 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
DGrGLSLVarying.h20 static bool is_matrix(GrSLType type) { in is_matrix()
44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag)
51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) {
59 GrSLType type() const { return fType; } in type()
70 GrSLType fType = kVoid_GrSLType;
145 GrSLType fType;
DGrGLSLUniformHandler.h47 GrSLType type,
56 GrSLType type,
63 GrSLType type,
75 GrSLType type,
106 GrSLType type,
DGrGLSLShaderBuilder.h38 GrSLType coordType = kHalf2_GrSLType) const;
43 GrSLType coordType = kHalf2_GrSLType,
54 GrSLType coordType = kHalf2_GrSLType,
120 void emitFunction(GrSLType returnType,
DGrGLSLShaderBuilder.cpp43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction()
73 GrSLType varyingType) const { in appendTextureLookup()
81 GrSLType varyingType, in appendTextureLookup()
92 GrSLType varyingType, in appendTextureLookupAndModulate()
DGrGLSLVertexGeoBuilder.cpp16 GrSLType devPosType) { in emitNormalizedSkPosition()
83 GrSLType devPosType) { in emitVertex()
DGrGLSL.h56 const char* GrGLSLTypeString(const GrShaderCaps*, GrSLType);
/external/skia/src/gpu/
DGrShaderVar.h41 GrShaderVar(SkString name, GrSLType type, int arrayCount = kNonArray)
46 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray)
49 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier) in GrShaderVar()
54 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier) in GrShaderVar()
57 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier, int arrayCount) in GrShaderVar()
63 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier, int arrayCount, in GrShaderVar()
78 void set(GrSLType type, in set()
101 GrSLType getType() const { return fType; } in getType()
134 GrSLType fType;
DGrSPIRVUniformHandler.cpp31 uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask()
105 static inline uint32_t grsltype_to_size(GrSLType type) { in grsltype_to_size()
187 uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) { in get_ubo_offset()
214 GrSLType type, in internalAddUniformArray()
DGrGeometryProcessor.h56 GrSLType gpuType) in Attribute()
68 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType()
80 GrSLType fGPUType = kVoid_GrSLType;
/external/skqp/src/gpu/
DGrShaderVar.h49 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray,
61 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
73 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
84 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
110 void set(GrSLType type,
134 void set(GrSLType type,
158 void set(GrSLType type,
183 void set(GrSLType type,
253 GrSLType getType() const { return fType; } in getType()
257 void setType(GrSLType type) { fType = type; } in setType()
[all …]
DGrPrimitiveProcessor.h58 GrSLType gpuType) in Attribute()
68 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType()
80 GrSLType fGPUType = kFloat_GrSLType;
DGrPathProcessor.cpp56 GrSLType varyingType = in emitTransforms()
105 GrSLType fType = kVoid_GrSLType;
/external/skqp/src/gpu/gl/
DGrGLVertexArray.h44 GrSLType gpuType,
82 GrSLType fGPUType;
DGrGLProgramDataManager.h90 GrSLType fType;
101 GrSLType fType;
/external/skia/src/gpu/gl/
DGrGLVertexArray.h44 GrSLType gpuType,
84 GrSLType fGPUType;
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask()
94 static inline uint32_t grsltype_to_vk_size(GrSLType type) { in grsltype_to_vk_size()
181 GrSLType type, in get_ubo_aligned_offset()
205 GrSLType type, in internalAddUniformArray()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask()
99 static inline uint32_t grsltype_to_vk_size(GrSLType type, int layout) { in grsltype_to_vk_size()
192 GrSLType type, in get_aligned_offset()
229 GrSLType type, in internalAddUniformArray()
/external/skia/tests/
DSkSLCross.cpp59 GrSLType::kFloat2_GrSLType, "a", &a); in emitCode()
61 GrSLType::kFloat2_GrSLType, "b", &b); in emitCode()

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