/external/skia/src/gpu/glsl/ |
D | GrGLSLVertexGeoBuilder.h | 31 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 36 GrSLType devPosType = GrSLType::kFloat2_GrSLType); 76 void emitVertex(const char* devPos, GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 80 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
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D | GrGLSLVarying.h | 20 static bool is_matrix(GrSLType type) { in is_matrix() 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) { 59 GrSLType type() const { return fType; } in type() 70 GrSLType fType = kVoid_GrSLType; 145 GrSLType fType;
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D | GrGLSLUniformHandler.h | 54 GrSLType type, 63 GrSLType type, 99 GrSLType fType; 130 GrSLType type,
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D | GrGLSLVertexGeoBuilder.cpp | 15 GrSLType devPosType) { in emitNormalizedSkPosition() 75 void GrGLSLGeometryBuilder::emitVertex(SkString* out, const char* devPos, GrSLType devPosType) { in emitVertex()
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D | GrGLSLShaderBuilder.h | 142 void emitFunctionPrototype(GrSLType returnType, 147 void emitFunction(GrSLType returnType, 185 void appendFunctionDecl(GrSLType returnType,
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D | GrGLSL.h | 56 const char* GrGLSLTypeString(GrSLType);
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLVertexGeoBuilder.h | 22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 27 GrSLType devPosType = GrSLType::kFloat2_GrSLType); 70 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 74 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
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D | GrGLSLVarying.h | 20 static bool is_matrix(GrSLType type) { in is_matrix() 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) { 59 GrSLType type() const { return fType; } in type() 70 GrSLType fType = kVoid_GrSLType; 145 GrSLType fType;
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D | GrGLSLUniformHandler.h | 47 GrSLType type, 56 GrSLType type, 63 GrSLType type, 75 GrSLType type, 106 GrSLType type,
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D | GrGLSLShaderBuilder.h | 38 GrSLType coordType = kHalf2_GrSLType) const; 43 GrSLType coordType = kHalf2_GrSLType, 54 GrSLType coordType = kHalf2_GrSLType, 120 void emitFunction(GrSLType returnType,
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D | GrGLSLShaderBuilder.cpp | 43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction() 73 GrSLType varyingType) const { in appendTextureLookup() 81 GrSLType varyingType, in appendTextureLookup() 92 GrSLType varyingType, in appendTextureLookupAndModulate()
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D | GrGLSLVertexGeoBuilder.cpp | 16 GrSLType devPosType) { in emitNormalizedSkPosition() 83 GrSLType devPosType) { in emitVertex()
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D | GrGLSL.h | 56 const char* GrGLSLTypeString(const GrShaderCaps*, GrSLType);
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/external/skia/src/gpu/ |
D | GrShaderVar.h | 41 GrShaderVar(SkString name, GrSLType type, int arrayCount = kNonArray) 46 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray) 49 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier) in GrShaderVar() 54 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier) in GrShaderVar() 57 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier, int arrayCount) in GrShaderVar() 63 GrShaderVar(SkString name, GrSLType type, TypeModifier typeModifier, int arrayCount, in GrShaderVar() 78 void set(GrSLType type, in set() 101 GrSLType getType() const { return fType; } in getType() 134 GrSLType fType;
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D | GrSPIRVUniformHandler.cpp | 31 uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask() 105 static inline uint32_t grsltype_to_size(GrSLType type) { in grsltype_to_size() 187 uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) { in get_ubo_offset() 214 GrSLType type, in internalAddUniformArray()
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D | GrGeometryProcessor.h | 56 GrSLType gpuType) in Attribute() 68 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType() 80 GrSLType fGPUType = kVoid_GrSLType;
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/external/skqp/src/gpu/ |
D | GrShaderVar.h | 49 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray, 61 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 73 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 84 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 110 void set(GrSLType type, 134 void set(GrSLType type, 158 void set(GrSLType type, 183 void set(GrSLType type, 253 GrSLType getType() const { return fType; } in getType() 257 void setType(GrSLType type) { fType = type; } in setType() [all …]
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D | GrPrimitiveProcessor.h | 58 GrSLType gpuType) in Attribute() 68 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType() 80 GrSLType fGPUType = kFloat_GrSLType;
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D | GrPathProcessor.cpp | 56 GrSLType varyingType = in emitTransforms() 105 GrSLType fType = kVoid_GrSLType;
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/external/skqp/src/gpu/gl/ |
D | GrGLVertexArray.h | 44 GrSLType gpuType, 82 GrSLType fGPUType;
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D | GrGLProgramDataManager.h | 90 GrSLType fType; 101 GrSLType fType;
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/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.h | 44 GrSLType gpuType, 84 GrSLType fGPUType;
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask() 94 static inline uint32_t grsltype_to_vk_size(GrSLType type) { in grsltype_to_vk_size() 181 GrSLType type, in get_ubo_aligned_offset() 205 GrSLType type, in internalAddUniformArray()
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask() 99 static inline uint32_t grsltype_to_vk_size(GrSLType type, int layout) { in grsltype_to_vk_size() 192 GrSLType type, in get_aligned_offset() 229 GrSLType type, in internalAddUniformArray()
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/external/skia/tests/ |
D | SkSLCross.cpp | 59 GrSLType::kFloat2_GrSLType, "a", &a); in emitCode() 61 GrSLType::kFloat2_GrSLType, "b", &b); in emitCode()
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