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Searched refs:GrSLTypeIsFloatType (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp218 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); in internalAddUniformArray()
219 GrSLTypeIsFloatType(type); in internalAddUniformArray()
345 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { in appendUniformDecls()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm210 SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
211 GrSLTypeIsFloatType(type);
326 if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp59 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType())); in emitTransforms()
DGrGLSLVarying.cpp43 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
/external/skqp/src/gpu/gl/
DGrGLVertexArray.cpp100 if (GrSLTypeIsFloatType(gpuType)) { in set()
/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp116 if (GrSLTypeIsFloatType(gpuType)) { in set()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp42 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
DGrGLSLGeometryProcessor.cpp87 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType())); in collectTransforms()
/external/skia/include/private/
DGrTypesPriv.h374 static constexpr bool GrSLTypeIsFloatType(GrSLType type) { in GR_MAKE_BITFIELD_OPS()
496 return GrSLTypeIsFloatType(type) || GrSLTypeIsIntegralType(type); in GrSLTypeCanBeUniformValue()
/external/skqp/include/private/
DGrTypesPriv.h441 static inline bool GrSLTypeIsFloatType(GrSLType type) { in GrSLTypeIsFloatType() function