Searched refs:GrSPIRVUniformHandler (Results 1 – 11 of 11) sorted by relevance
12 GrSPIRVUniformHandler::GrSPIRVUniformHandler(GrGLSLProgramBuilder* program) in GrSPIRVUniformHandler() function in GrSPIRVUniformHandler20 const GrShaderVar& GrSPIRVUniformHandler::getUniformVariable(UniformHandle u) const { in getUniformVariable()24 const char* GrSPIRVUniformHandler::getUniformCStr(UniformHandle u) const { in getUniformCStr()211 GrGLSLUniformHandler::UniformHandle GrSPIRVUniformHandler::internalAddUniformArray( in internalAddUniformArray()244 GrGLSLUniformHandler::SamplerHandle GrSPIRVUniformHandler::addSampler(const GrBackendFormat&, in addSampler()287 const char* GrSPIRVUniformHandler::samplerVariable( in samplerVariable()292 GrSwizzle GrSPIRVUniformHandler::samplerSwizzle(GrGLSLUniformHandler::SamplerHandle handle) const { in samplerSwizzle()296 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()321 uint32_t GrSPIRVUniformHandler::getRTHeightOffset() const { in getRTHeightOffset()
20 class GrSPIRVUniformHandler : public GrGLSLUniformHandler {50 explicit GrSPIRVUniformHandler(GrGLSLProgramBuilder* program);
21 parameters[0].Descriptor.RegisterSpace = GrSPIRVUniformHandler::kUniformDescriptorSet; in Make()40 samplerRanges[i].RegisterSpace = GrSPIRVUniformHandler::kSamplerTextureDescriptorSet; in Make()49 shaderViewRanges[i].RegisterSpace = GrSPIRVUniformHandler::kSamplerTextureDescriptorSet; in Make()63 GrSPIRVUniformHandler::kSamplerTextureDescriptorSet; in Make()
21 typedef GrSPIRVUniformHandler::UniformInfoArray UniformInfoArray;
67 GrSPIRVUniformHandler fUniformHandler;
54 GrDawnProgram(const GrSPIRVUniformHandler::UniformInfoArray& uniforms, in GrDawnProgram()101 GrSPIRVUniformHandler fUniformHandler;
24 typedef GrSPIRVUniformHandler::UniformInfoArray UniformInfoArray;
49 bindings.push_back(make_bind_group_entry(GrSPIRVUniformHandler::kUniformBinding, in uploadUniformBuffers()
278 GrSPIRVUniformHandler::UniformInfoArray& uniforms = builder.fUniformHandler.fUniforms; in Build()287 entry.binding = GrSPIRVUniformHandler::kUniformBinding; in Build()
196 "$_src/gpu/GrSPIRVUniformHandler.cpp",197 "$_src/gpu/GrSPIRVUniformHandler.h",
498 "src/gpu/GrSPIRVUniformHandler.cpp",1482 "src/gpu/GrSPIRVUniformHandler.cpp",