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Searched refs:GrShaderFlags (Results 1 – 25 of 27) sorted by relevance

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/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.h46 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLProgramBuilder.cpp43 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, in addFeature()
82 GrShaderFlags rtAdjustVisibility; in emitAndInstallPrimProc()
348 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrGLSLUniformHandler.h113 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLVarying.h149 GrShaderFlags fVisibility;
DGrGLSLShaderBuilder.cpp247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.h56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
114 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
DGrGLSLProgramBuilder.cpp40 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, in addFeature()
85 GrShaderFlags rtAdjustVisibility; in emitAndInstallPrimProc()
341 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
DGrGLSLUniformHandler.h136 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLVarying.h149 GrShaderFlags fVisibility;
DGrGLSLShaderBuilder.cpp325 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h53 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp91 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGeometryProcessor.h260 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
DGrSPIRVUniformHandler.cpp296 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h78 void appendUniformDecls(GrShaderFlags, SkString*) const override;
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h66 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp89 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h93 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp301 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h89 void appendUniformDecls(GrShaderFlags, SkString*) const override;
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h151 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp327 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
/external/skqp/include/private/
DGrTypesPriv.h410 enum GrShaderFlags { enum
416 GR_MAKE_BITFIELD_OPS(GrShaderFlags);
/external/skia/include/private/
DGrTypesPriv.h363 enum GrShaderFlags { enum
371 GR_MAKE_BITFIELD_OPS(GrShaderFlags) in GR_MAKE_BITFIELD_OPS() argument

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