Searched refs:GrShaderFlags (Results 1 – 25 of 27) sorted by relevance
12
/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.h | 46 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; 110 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
|
D | GrGLSLProgramBuilder.cpp | 43 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, in addFeature() 82 GrShaderFlags rtAdjustVisibility; in emitAndInstallPrimProc() 348 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
D | GrGLSLUniformHandler.h | 113 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
|
D | GrGLSLVarying.h | 149 GrShaderFlags fVisibility;
|
D | GrGLSLShaderBuilder.cpp | 247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
|
/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.h | 56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; 114 void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
|
D | GrGLSLProgramBuilder.cpp | 40 void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, in addFeature() 85 GrShaderFlags rtAdjustVisibility; in emitAndInstallPrimProc() 341 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
D | GrGLSLUniformHandler.h | 136 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
|
D | GrGLSLVarying.h | 149 GrShaderFlags fVisibility;
|
D | GrGLSLShaderBuilder.cpp | 325 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
|
/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.h | 53 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
|
D | GrGLUniformHandler.cpp | 91 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
/external/skia/src/gpu/ |
D | GrSPIRVUniformHandler.h | 56 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
|
D | GrGeometryProcessor.h | 260 GrShaderFlags fShaders = kVertex_GrShaderFlag | kFragment_GrShaderFlag;
|
D | GrSPIRVUniformHandler.cpp | 296 void GrSPIRVUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 78 void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 66 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
|
D | GrGLUniformHandler.cpp | 89 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.h | 93 void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
D | GrVkUniformHandler.cpp | 301 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 89 void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 151 void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
D | GrVkUniformHandler.cpp | 327 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
|
/external/skqp/include/private/ |
D | GrTypesPriv.h | 410 enum GrShaderFlags { enum 416 GR_MAKE_BITFIELD_OPS(GrShaderFlags);
|
/external/skia/include/private/ |
D | GrTypesPriv.h | 363 enum GrShaderFlags { enum 371 GR_MAKE_BITFIELD_OPS(GrShaderFlags) in GR_MAKE_BITFIELD_OPS() argument
|
12