Searched refs:GrVkOpsRenderPass (Results 1 – 6 of 6) sorted by relevance
64 GrVkOpsRenderPass::GrVkOpsRenderPass(GrVkGpu* gpu) : fGpu(gpu) {} in GrVkOpsRenderPass() function in GrVkOpsRenderPass66 void GrVkOpsRenderPass::setAttachmentLayouts(LoadFromResolve loadFromResolve) { in setAttachmentLayouts()175 bool GrVkOpsRenderPass::beginRenderPass(const VkClearValue& clearColor, in beginRenderPass()222 bool GrVkOpsRenderPass::init(const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, in init()266 bool GrVkOpsRenderPass::initWrapped() { in initWrapped()279 GrVkOpsRenderPass::~GrVkOpsRenderPass() { in ~GrVkOpsRenderPass()283 GrGpu* GrVkOpsRenderPass::gpu() { return fGpu; } in gpu()285 GrVkCommandBuffer* GrVkOpsRenderPass::currentCommandBuffer() { in currentCommandBuffer()295 void GrVkOpsRenderPass::loadResolveIntoMSAA(const SkIRect& nativeBounds) { in loadResolveIntoMSAA()310 void GrVkOpsRenderPass::submit() { in submit()[all …]
25 class GrVkOpsRenderPass : public GrOpsRenderPass {27 GrVkOpsRenderPass(GrVkGpu*);29 ~GrVkOpsRenderPass() override;
32 class GrVkOpsRenderPass; variable388 std::unique_ptr<GrVkOpsRenderPass> fCachedOpsRenderPass;
315 fCachedOpsRenderPass = std::make_unique<GrVkOpsRenderPass>(this); in onGetOpsRenderPass()
685 "$_src/gpu/vk/GrVkOpsRenderPass.cpp",686 "$_src/gpu/vk/GrVkOpsRenderPass.h",
702 "src/gpu/vk/GrVkOpsRenderPass.cpp",1686 "src/gpu/vk/GrVkOpsRenderPass.cpp",