Searched refs:HAS_VALUE (Results 1 – 4 of 4) sorted by relevance
35 HAS_VALUE, // `this->val` is valid. enumerator45 case State::HAS_VALUE: in Entry()58 if (state == State::HAS_VALUE) val.Destroy(); in ~Entry()62 if (state == State::HAS_VALUE) {70 case State::HAS_VALUE:84 if (state == State::HAS_VALUE) {92 case State::HAS_VALUE:107 if (state == State::HAS_VALUE) { in ClearVal()
34 case Entry::State::HAS_VALUE: in GetTensorValueForDump()
891 case Entry::State::HAS_VALUE: { in PrepareInputs()942 entry->state = Entry::State::HAS_VALUE; in PrepareInputs()1038 out->state = Entry::State::HAS_VALUE; in ProcessOutputs()
335 first_input.state = Entry::State::HAS_VALUE; in Run()346 input.state = Entry::State::HAS_VALUE; in Run()359 input.state = Entry::State::HAS_VALUE; in Run()401 case Entry::State::HAS_VALUE: in Run()433 input.state = Entry::State::HAS_VALUE; in Run()439 input.state = Entry::State::HAS_VALUE; in Run()