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Searched refs:HAVE_POLYGONS (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_dmatmp.h295 if (HAVE_POLYGONS) { in TAG()
466 ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH || in TAG()
Dt_dd_dmatmp2.h50 #if !HAVE_POLYGONS
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_render.c62 #define HAVE_POLYGONS 1 macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tcl.c72 #define HAVE_POLYGONS 1 macro
Dradeon_swtcl.c355 #define HAVE_POLYGONS 0 macro
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tcl.c66 #define HAVE_POLYGONS 1 macro
Dr200_swtcl.c355 #define HAVE_POLYGONS 1 macro