Searched refs:Height2 (Results 1 – 8 of 8) sorted by relevance
133 (texImage->Height == 1 || util_is_power_of_two_or_zero(texImage->Height2)) && in _swrast_init_texture_image()
1124 const GLint height = img->Height2; /* without border, power of two */ in sample_2d_nearest()1158 const GLint height = img->Height2; in sample_2d_linear()1223 const GLint height = img->Height2; in sample_2d_linear_repeat()1727 newCoord[1] = v / ((GLfloat) img->Height2); in sample_2d_ewa()1805 dt = vx / ((GLfloat) img->Height2); in sample_2d_footprint()1810 dt = vy / ((GLfloat) img->Height2); in sample_2d_footprint()2026 const GLint height = img->Height2; /* without border, power of two */ in sample_3d_nearest()2059 const GLint height = img->Height2; in sample_3d_linear()2831 const GLint height = img->Height2; /* without border, power of two */ in sample_2d_array_nearest()2865 const GLint height = img->Height2; in sample_2d_array_linear()
293 texImage->Height2, in compressed_tex_fallback_allocate()341 unsigned y_blocks = DIV_ROUND_UP(texImage->Height2, blk_h); in st_MapTextureImage()626 firstImage->Height2 > 0 && in guess_and_alloc_texture()630 firstImage->Height2, in guess_and_alloc_texture()635 stImage->base.Height2 == u_minify(height, stImage->base.Level) && in guess_and_alloc_texture()643 stImage->base.Height2, in guess_and_alloc_texture()2723 firstImage->base.Height2, in st_finalize_texture()
787 t->Image[face][baseLevel]->Height2); in _mesa_test_texobj_completeness()825 height = baseImage->Height2; in _mesa_test_texobj_completeness()866 if (img->Height2 != height) { in _mesa_test_texobj_completeness()868 img->Height2); in _mesa_test_texobj_completeness()
794 img->Height2 = 0; in clear_teximage_fields()854 img->Height2 = 0; in _mesa_init_teximage_fields_ms()856 img->Height2 = 1; in _mesa_init_teximage_fields_ms()866 img->Height2 = height; /* no border */ in _mesa_init_teximage_fields_ms()889 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ in _mesa_init_teximage_fields_ms()890 img->HeightLog2 = util_logbase2(img->Height2); in _mesa_init_teximage_fields_ms()903 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ in _mesa_init_teximage_fields_ms()904 img->HeightLog2 = util_logbase2(img->Height2); in _mesa_init_teximage_fields_ms()910 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ in _mesa_init_teximage_fields_ms()911 img->HeightLog2 = util_logbase2(img->Height2); in _mesa_init_teximage_fields_ms()[all …]
889 GLuint Height2; /**< = Height - 2*Border */ member
515 rb->Height = texImage->Height2; in _mesa_update_texture_renderbuffer()
3396 th = texImage->Height2; in _mesa_meta_DrawTex()