Searched refs:HighFloat (Results 1 – 4 of 4) sorted by relevance
249 …Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat = in i915CreateContext()
515 prog->LowFloat = prog->HighFloat = prog->MediumFloat; in init_program_limits()
3687 struct gl_precision LowFloat, MediumFloat, HighFloat; member
2269 p = &limits->HighFloat; in _mesa_GetShaderPrecisionFormat()