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Searched refs:HitFlag (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfeedback.c176 ctx->Select.HitFlag = GL_FALSE; in _mesa_SelectBuffer()
213 ctx->Select.HitFlag = GL_TRUE; in _mesa_update_hitflag()
255 ctx->Select.HitFlag = GL_FALSE; in write_hit_record()
276 if (ctx->Select.HitFlag) { in _mesa_InitNames()
281 ctx->Select.HitFlag = GL_FALSE; in _mesa_InitNames()
314 if (ctx->Select.HitFlag) { in _mesa_LoadName()
347 if (ctx->Select.HitFlag) { in _mesa_PushName()
377 if (ctx->Select.HitFlag) { in _mesa_PopName()
426 if (ctx->Select.HitFlag) { in _mesa_RenderMode()
Dmtypes.h1694 GLboolean HitFlag; /**< hit flag */ member