Searched refs:HitFlag (Results 1 – 2 of 2) sorted by relevance
176 ctx->Select.HitFlag = GL_FALSE; in _mesa_SelectBuffer()213 ctx->Select.HitFlag = GL_TRUE; in _mesa_update_hitflag()255 ctx->Select.HitFlag = GL_FALSE; in write_hit_record()276 if (ctx->Select.HitFlag) { in _mesa_InitNames()281 ctx->Select.HitFlag = GL_FALSE; in _mesa_InitNames()314 if (ctx->Select.HitFlag) { in _mesa_LoadName()347 if (ctx->Select.HitFlag) { in _mesa_PushName()377 if (ctx->Select.HitFlag) { in _mesa_PopName()426 if (ctx->Select.HitFlag) { in _mesa_RenderMode()
1694 GLboolean HitFlag; /**< hit flag */ member