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Searched refs:HitMaxZ (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dfeedback.c178 ctx->Select.HitMaxZ = 0.0; in _mesa_SelectBuffer()
217 if (z > ctx->Select.HitMaxZ) { in _mesa_update_hitflag()
218 ctx->Select.HitMaxZ = z; in _mesa_update_hitflag()
245 zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); in write_hit_record()
257 ctx->Select.HitMaxZ = -1.0; in write_hit_record()
283 ctx->Select.HitMaxZ = 0.0; in _mesa_InitNames()
Dmtypes.h1696 GLfloat HitMaxZ; /**< maximum hit depth */ member