Searched refs:Hx16 (Results 1 – 4 of 4) sorted by relevance
179 float4 Hx16; member
615 data->Hx16 = replicate(H * 16); in draw()1783 const float H = data.Hx16[0] * (1.0f / 16.0f); in setupLine()2125 …triangle.v2.Y -= iround(16 * 0.5f * pSize) * (data.Hx16[0] > 0.0f ? 1 : -1); // Both Direct3D an… in setupPoint()
621 Float4 H = *Pointer<Float4>(data + OFFSET(DrawData,Hx16)) * Float4(1.0f / 16.0f); in postTransform()729 …at4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Hx16)))); in writeCache()
159 …Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData,Hx16))); in generate()