Searched refs:HxF (Results 1 – 4 of 4) sorted by relevance
84 float4 HxF; member
347 data->HxF = float4(H * subPixF); in draw()869 const float H = data.HxF[0] * (1.0f / subPixF); in setupLine()
138 …Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData, HxF))); in generate()
553 …4>(data + OFFSET(DrawData, Y0xF)) + pos.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData, HxF)))); in writeCache()