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Searched refs:HxF (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp84 float4 HxF; member
DRenderer.cpp347 data->HxF = float4(H * subPixF); in draw()
869 const float H = data.HxF[0] * (1.0f / subPixF); in setupLine()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp138 …Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData, HxF))); in generate()
DVertexRoutine.cpp553 …4>(data + OFFSET(DrawData, Y0xF)) + pos.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData, HxF)))); in writeCache()