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Searched refs:I830_TEX_UNITS (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_context.h115 #define I830_TEX_UNITS 4 macro
123 GLuint Tex[I830_TEX_UNITS][I830_TEX_SETUP_SIZE];
124 GLuint TexBlend[I830_TEX_UNITS][I830_TEXBLEND_SIZE];
125 GLuint TexBlendWordsUsed[I830_TEX_UNITS];
134 drm_intel_bo *tex_buffer[I830_TEX_UNITS];
135 GLuint tex_offset[I830_TEX_UNITS];
Di830_context.c99 intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()
100 intel->ctx.Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I830_TEX_UNITS; in i830CreateContext()
101 intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS; in i830CreateContext()
110 ctx->Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()
Di830_vtbl.c130 for (i = 0; i < I830_TEX_UNITS; i++) { in i830_render_start()
400 for (i = 0; i < I830_TEX_UNITS; i++) { in get_state_size()
421 drm_intel_bo *aper_array[3 + I830_TEX_UNITS]; in i830_emit_state()
449 for (i = 0; i < I830_TEX_UNITS; i++) in i830_emit_state()
534 for (i = 0; i < I830_TEX_UNITS; i++) { in i830_emit_state()
574 for (i = 0; i < I830_TEX_UNITS; i++) { in i830_destroy_context()
Di830_texstate.c333 for (i = 0; i < I830_TEX_UNITS && ok; i++) { in i830UpdateTextureState()