/external/mesa3d/src/gallium/drivers/nouveau/nvc0/ |
D | nvc0_surface.c | 144 IMMED_NVC0(push, SUBC_2D(NVC0_2D_SET_DST_COLOR_RENDER_TO_ZETA_SURFACE), in nvc0_2d_texture_set() 184 IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00); in nvc0_2d_texture_do_copy() 332 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode); in nvc0_clear_render_target() 347 IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); in nvc0_clear_render_target() 348 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0); in nvc0_clear_render_target() 355 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); in nvc0_clear_render_target() 364 IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); in nvc0_clear_render_target() 585 IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1); in nvc0_clear_buffer() 598 IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); in nvc0_clear_buffer() 599 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0); in nvc0_clear_buffer() [all …]
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D | nvc0_vbo.c | 402 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0); in nvc0_validate_vertex_buffers_shared() 427 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0); in nvc0_validate_vertex_buffers_shared() 490 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); in nvc0_vertex_arrays_validate() 513 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); in nvc0_vertex_arrays_validate() 518 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0); in nvc0_vertex_arrays_validate() 580 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0); in nvc0_draw_arrays() 581 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0); in nvc0_draw_arrays() 594 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); in nvc0_draw_arrays() 721 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim); in nvc0_draw_elements() 733 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); in nvc0_draw_elements() [all …]
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D | nvc0_vbo_translate.c | 279 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_U32), pos); in disp_vertices_i08() 286 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), ef_toggle(ctx)); in disp_vertices_i08() 336 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_U32), pos); in disp_vertices_i16() 343 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), ef_toggle(ctx)); in disp_vertices_i16() 393 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_U32), pos); in disp_vertices_i32() 400 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), ef_toggle(ctx)); in disp_vertices_i32() 442 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), ef_toggle(ctx)); in disp_vertices_seq() 569 IMMED_NVC0(ctx.push, NVC0_3D(VB_ELEMENT_BASE), 0); in nvc0_push_vbo() 591 IMMED_NVC0(ctx.push, NVC0_3D(PRIM_RESTART_ENABLE), 0); in nvc0_push_vbo() 624 IMMED_NVC0(ctx.push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0); in nvc0_push_vbo() [all …]
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D | nvc0_shader_state.c | 164 IMMED_NVC0(push, NVC0_3D(FORCE_EARLY_FRAGMENT_TESTS), fp->fp.early_z); in nvc0_fragprog_validate() 168 IMMED_NVC0(push, NVC0_3D(POST_DEPTH_COVERAGE), in nvc0_fragprog_validate() 292 IMMED_NVC0(push, NVC0_3D(LAYER_VIEWPORT_RELATIVE), in nvc0_layer_validate() 310 IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), (tfb && nvc0->num_tfbbufs) ? 1 : 0); in nvc0_tfb_validate() 327 IMMED_NVC0(push, NVC0_3D(TFB_VARYING_COUNT(b)), 0); in nvc0_tfb_validate() 344 IMMED_NVC0(push, NVC0_3D(TFB_BUFFER_ENABLE(b)), 0); in nvc0_tfb_validate() 371 IMMED_NVC0(push, NVC0_3D(TFB_BUFFER_ENABLE(b)), 0); in nvc0_tfb_validate()
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D | nvc0_state_validate.c | 317 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), ms_mode); in nvc0_validate_fb() 320 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); in nvc0_validate_fb() 343 IMMED_NVC0(push, NVC0_3D(STENCIL_FRONT_FUNC_REF), ref[0]); in nvc0_validate_stencil_ref() 344 IMMED_NVC0(push, NVC0_3D(STENCIL_BACK_FUNC_REF), ref[1]); in nvc0_validate_stencil_ref() 454 IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_EN), enable); in nvc0_validate_window_rects() 458 IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), !nvc0->window_rect.inclusive); in nvc0_validate_window_rects() 538 IMMED_NVC0(push, NVC0_3D(CLIP_DISTANCE_ENABLE), clip_enable); in nvc0_validate_clip() 710 IMMED_NVC0(push, NVC0_3D(SAMPLE_SHADING), samples); in nvc0_validate_min_samples() 743 IMMED_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), !rasterizer_discard); in nvc0_validate_fp_zsa_rast() 864 IMMED_NVC0(push, NVC0_3D(TIC_FLUSH), 0); in nvc0_validate_fbread()
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D | nvc0_context.c | 52 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); in nvc0_texture_barrier() 53 IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0); in nvc0_texture_barrier() 98 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); in nvc0_memory_barrier() 105 IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0); in nvc0_memory_barrier()
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D | nvc0_query.c | 146 IMMED_NVC0(push, NVC0_3D(COND_MODE), cond); in nvc0_render_condition() 148 IMMED_NVC0(push, NVC0_CP(COND_MODE), cond); in nvc0_render_condition()
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D | nvc0_screen.c | 974 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0); in nvc0_screen_bind_cb_3d() 989 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0)); in nvc0_screen_bind_cb_3d() 1238 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE), in nvc0_screen_create() 1266 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0); in nvc0_screen_create() 1367 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell); in nvc0_screen_create() 1483 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1); in nvc0_screen_create()
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D | nvc0_winsys.h | 140 IMMED_NVC0(struct nouveau_pushbuf *push, int subc, int mthd, uint16_t data) in IMMED_NVC0() function
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D | nvc0_query_hw.c | 178 IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 1); in nvc0_hw_begin_query() 252 IMMED_NVC0(push, NVC0_3D(SAMPLECNT_ENABLE), 0); in nvc0_hw_end_query()
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D | nvc0_query_hw_sm.c | 2554 IMMED_NVC0(push, NVE4_CP(MP_PM_FUNC(c)), 0); in nvc0_hw_sm_end_query() 2556 IMMED_NVC0(push, NVC0_CP(MP_PM_OP(c)), 0); in nvc0_hw_sm_end_query() 2569 IMMED_NVC0(push, SUBC_CP(0x33e0), 0); in nvc0_hw_sm_end_query() 2575 IMMED_NVC0(push, SUBC_CP(NV50_GRAPH_SERIALIZE), 0); in nvc0_hw_sm_end_query()
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D | nvc0_tex.c | 820 IMMED_NVC0(push, NVC0_3D(TIC_FLUSH), 0); in nve4_create_texture_handle() 828 IMMED_NVC0(push, NVC0_3D(TSC_FLUSH), 0); in nve4_create_texture_handle() 1432 IMMED_NVC0(push, NVC0_3D(TIC_FLUSH), 0); in gm107_create_image_handle()
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D | nvc0_program.c | 904 IMMED_NVC0(nvc0->base.pushbuf, NVC0_3D(SERIALIZE), 0); in nvc0_program_upload()
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D | nve4_compute.c | 155 IMMED_NVC0(push, SUBC_CP(NV50_GRAPH_SERIALIZE), 0); in nve4_screen_compute_setup()
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D | nvc0_state.c | 1082 IMMED_NVC0(nvc0_context(pipe)->base.pushbuf, NVC0_3D(SERIALIZE), 0); in nvc0_so_target_save_offset()
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