Home
last modified time | relevance | path

Searched refs:IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DConstants.h85 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 64, enumerator
Dangletypes.h695 using StorageBuffersMask = angle::BitSet<IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>;
845 using StorageBuffersArray = std::array<T, IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>;
DState.h468 const angle::BitSet<gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
1107 angle::BitSet<gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS>
DContext.cpp3735 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); in initCaps()
3738 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); in initCaps()
3740 IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS); in initCaps()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3683 angle::FixedVector<Buffer11 *, gl::IMPLEMENTATION_MAX_SHADER_STORAGE_BUFFER_BINDINGS> in syncShaderStorageBuffersForShader()