Searched refs:IM_COL32_A_MASK (Results 1 – 4 of 4) sorted by relevance
685 const ImU32 col_trans = col & ~IM_COL32_A_MASK; in AddPolyline()868 const ImU32 col_trans = col & ~IM_COL32_A_MASK; in AddConvexPolyFilled()1048 if ((col & IM_COL32_A_MASK) == 0) in AddLine()1058 if ((col & IM_COL32_A_MASK) == 0) in AddRect()1069 if ((col & IM_COL32_A_MASK) == 0) in AddRectFilled()1085 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) in AddRectFilledMultiColor()1100 if ((col & IM_COL32_A_MASK) == 0) in AddQuad()1112 if ((col & IM_COL32_A_MASK) == 0) in AddQuadFilled()1124 if ((col & IM_COL32_A_MASK) == 0) in AddTriangle()1135 if ((col & IM_COL32_A_MASK) == 0) in AddTriangleFilled()[all …]
1684 #define IM_COL32_A_MASK 0xFF000000 macro1690 #define IM_COL32_A_MASK 0xFF000000 macro
4060 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) in RenderColorRectWithAlphaCheckerboard()4389 … col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_M… in ColorPicker4()
1854 ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; in GetColorU32()1856 return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); in GetColorU32()5244 … bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); in Begin()