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Searched refs:IM_COL32_A_MASK (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_draw.cpp685 const ImU32 col_trans = col & ~IM_COL32_A_MASK; in AddPolyline()
868 const ImU32 col_trans = col & ~IM_COL32_A_MASK; in AddConvexPolyFilled()
1048 if ((col & IM_COL32_A_MASK) == 0) in AddLine()
1058 if ((col & IM_COL32_A_MASK) == 0) in AddRect()
1069 if ((col & IM_COL32_A_MASK) == 0) in AddRectFilled()
1085 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) in AddRectFilledMultiColor()
1100 if ((col & IM_COL32_A_MASK) == 0) in AddQuad()
1112 if ((col & IM_COL32_A_MASK) == 0) in AddQuadFilled()
1124 if ((col & IM_COL32_A_MASK) == 0) in AddTriangle()
1135 if ((col & IM_COL32_A_MASK) == 0) in AddTriangleFilled()
[all …]
Dimgui.h1684 #define IM_COL32_A_MASK 0xFF000000 macro
1690 #define IM_COL32_A_MASK 0xFF000000 macro
Dimgui_widgets.cpp4060 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) in RenderColorRectWithAlphaCheckerboard()
4389 … col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_M… in ColorPicker4()
Dimgui.cpp1854 ImU32 a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT; in GetColorU32()
1856 return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); in GetColorU32()
5244 … bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); in Begin()