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Searched refs:IM_COL32_B_SHIFT (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
Dimgui_draw.cpp1323 … int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); in ShadeVertsLinearColorGradientKeepAlpha()
1324 …vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->c… in ShadeVertsLinearColorGradientKeepAlpha()
Dimgui_widgets.cpp4050 …int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t… in ImAlphaBlendColor()
Dimgui.cpp1762 ((in >> IM_COL32_B_SHIFT) & 0xFF) * s, in ColorConvertU32ToFloat4()
1771 out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT; in ColorConvertFloat4ToU32()