Searched refs:INVALID_PTR (Results 1 – 1 of 1) sorted by relevance
52 #define INVALID_PTR ((void*)~0) macro182 ctx->base.saved_blend_state = INVALID_PTR; in util_blitter_create()183 ctx->base.saved_dsa_state = INVALID_PTR; in util_blitter_create()184 ctx->base.saved_rs_state = INVALID_PTR; in util_blitter_create()185 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()186 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()187 ctx->base.saved_gs = INVALID_PTR; in util_blitter_create()188 ctx->base.saved_velem_state = INVALID_PTR; in util_blitter_create()620 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()621 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()[all …]