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Searched refs:INVALID_PTR (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c52 #define INVALID_PTR ((void*)~0) macro
182 ctx->base.saved_blend_state = INVALID_PTR; in util_blitter_create()
183 ctx->base.saved_dsa_state = INVALID_PTR; in util_blitter_create()
184 ctx->base.saved_rs_state = INVALID_PTR; in util_blitter_create()
185 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()
186 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()
187 ctx->base.saved_gs = INVALID_PTR; in util_blitter_create()
188 ctx->base.saved_velem_state = INVALID_PTR; in util_blitter_create()
620 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()
621 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()
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