Searched refs:IR3_DBG_DISASM (Results 1 – 6 of 6) sorted by relevance
141 IR3_DBG_DISASM = BITFIELD_BIT(6), enumerator158 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()
286 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()319 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()420 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()530 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
38 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
252 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
175 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_create()262 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_create_compute()
305 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()