Searched refs:IS_D3DTS_DIRTY (Results 1 – 1 of 1) sorted by relevance
1711 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)… macro1866 if (IS_D3DTS_DIRTY(context, WORLD) || in nine_ff_load_vs_transforms()1867 IS_D3DTS_DIRTY(context, VIEW) || in nine_ff_load_vs_transforms()1868 IS_D3DTS_DIRTY(context, PROJECTION)) { in nine_ff_load_vs_transforms()1971 if (IS_D3DTS_DIRTY(context, TEXTURE0 + s)) in nine_ff_load_tex_matrices()