Searched refs:ImGuiCond_Appearing (Results 1 – 2 of 2) sorted by relevance
1157 …ImGuiCond_Appearing = 1 << 3 // Set the variable if the object/window is appearing after be… enumerator1161 …e, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing
2534 …apsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing; in ImGuiWindow()4916 SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); in Begin()4945 …window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); in Begin()4974 SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); in Begin()6055 …window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); in SetWindowPos()6090 …indow->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); in SetWindowSize()6131 …->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); in SetWindowCollapsed()6952 SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); in BeginPopupModal()