Searched refs:ImGuiContext (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/imgui/ |
D | imgui.cpp | 1005 static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const … 1006 static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* … 1007 static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandle… 1057 ImGuiContext* GImGui = NULL; 2287 ImGuiContext& g = *GImGui; in RenderText() 2313 ImGuiContext& g = *GImGui; in RenderTextWrapped() 2365 ImGuiContext& g = *GImGui; in RenderTextClipped() 2375 ImGuiContext& g = *GImGui; in RenderFrame() 2388 ImGuiContext& g = *GImGui; in RenderFrameBorder() 2401 ImGuiContext& g = *GImGui; in RenderArrow() [all …]
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D | imconfig.h | 17 struct ImGuiContext; 18 extern thread_local ImGuiContext* __MesaImGui;
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D | imgui_widgets.cpp | 133 ImGuiContext& g = *GImGui; in TextUnformatted() 248 ImGuiContext& g = *GImGui; in TextV() 316 ImGuiContext& g = *GImGui; in LabelTextV() 350 ImGuiContext& g = *GImGui; in BulletTextV() 390 ImGuiContext& g = *GImGui; in ButtonBehavior() 550 ImGuiContext& g = *GImGui; in ButtonEx() 594 ImGuiContext& g = *GImGui; in SmallButton() 632 ImGuiContext& g = *GImGui; in ArrowButtonEx() 664 ImGuiContext& g = *GImGui; in CloseButton() 693 ImGuiContext& g = *GImGui; in CollapseButton() [all …]
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D | imgui_internal.h | 67 struct ImGuiContext; // Main imgui context 116 extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer 605 …void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); … 606 …void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const cha… 607 …void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_b… 759 struct ImGuiContext struct 933 ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL) in ImGuiContext() function 1211 ImGuiWindow(ImGuiContext* context, const char* name); 1318 …inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentW… in GetCurrentWindowRead() 1319 …inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->… in GetCurrentWindow() [all …]
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D | imgui.h | 105 struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui… 201 IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL); 202 …IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current cont… 203 IMGUI_API ImGuiContext* GetCurrentContext(); 204 IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
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/external/mesa3d/src/intel/tools/ |
D | aubinator_viewer.cpp | 324 thread_local ImGuiContext* __MesaImGui;
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/external/mesa3d/src/vulkan/overlay-layer/ |
D | overlay.cpp | 178 ImGuiContext* imgui_context; 218 thread_local ImGuiContext* __MesaImGui;
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