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Searched refs:ImGuiContext (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.cpp1005 static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const …
1006 static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* …
1007 static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandle…
1057 ImGuiContext* GImGui = NULL;
2287 ImGuiContext& g = *GImGui; in RenderText()
2313 ImGuiContext& g = *GImGui; in RenderTextWrapped()
2365 ImGuiContext& g = *GImGui; in RenderTextClipped()
2375 ImGuiContext& g = *GImGui; in RenderFrame()
2388 ImGuiContext& g = *GImGui; in RenderFrameBorder()
2401 ImGuiContext& g = *GImGui; in RenderArrow()
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Dimconfig.h17 struct ImGuiContext;
18 extern thread_local ImGuiContext* __MesaImGui;
Dimgui_widgets.cpp133 ImGuiContext& g = *GImGui; in TextUnformatted()
248 ImGuiContext& g = *GImGui; in TextV()
316 ImGuiContext& g = *GImGui; in LabelTextV()
350 ImGuiContext& g = *GImGui; in BulletTextV()
390 ImGuiContext& g = *GImGui; in ButtonBehavior()
550 ImGuiContext& g = *GImGui; in ButtonEx()
594 ImGuiContext& g = *GImGui; in SmallButton()
632 ImGuiContext& g = *GImGui; in ArrowButtonEx()
664 ImGuiContext& g = *GImGui; in CloseButton()
693 ImGuiContext& g = *GImGui; in CollapseButton()
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Dimgui_internal.h67 struct ImGuiContext; // Main imgui context
116 extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
605 …void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); …
606 …void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const cha…
607 …void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_b…
759 struct ImGuiContext struct
933 ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL) in ImGuiContext() function
1211 ImGuiWindow(ImGuiContext* context, const char* name);
1318 …inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentW… in GetCurrentWindowRead()
1319 …inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->… in GetCurrentWindow()
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Dimgui.h105 struct ImGuiContext; // Dear ImGui context (opaque structure, unless including imgui…
201 IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL);
202 …IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current cont…
203 IMGUI_API ImGuiContext* GetCurrentContext();
204 IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
/external/mesa3d/src/intel/tools/
Daubinator_viewer.cpp324 thread_local ImGuiContext* __MesaImGui;
/external/mesa3d/src/vulkan/overlay-layer/
Doverlay.cpp178 ImGuiContext* imgui_context;
218 thread_local ImGuiContext* __MesaImGui;