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Searched refs:ImGuiDir_None (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.cpp2424 case ImGuiDir_None: in RenderArrow()
2532 AutoPosLastDirection = ImGuiDir_None; in ImGuiWindow()
5111 window->AutoPosLastDirection = ImGuiDir_None; in Begin()
7032 for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) in FindBestWindowPosForPopupEx()
7051 for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_COUNT; n++) in FindBestWindowPosForPopupEx()
7068 *last_dir = ImGuiDir_None; in FindBestWindowPosForPopupEx()
7110 if (window->AutoPosLastDirection == ImGuiDir_None) in FindBestWindowPosForPopup()
7735 g.NavMoveDir = ImGuiDir_None; in NavUpdate()
7750 IM_ASSERT(g.NavMoveDir != ImGuiDir_None && g.NavMoveClipDir != ImGuiDir_None); in NavUpdate()
7761 if (g.NavMoveDir != ImGuiDir_None) in NavUpdate()
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Dimgui_internal.h998 NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None; in ImGuiContext()
Dimgui.h899 ImGuiDir_None = -1, enumerator
Dimgui_draw.cpp2982 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings in RenderArrowPointingAt()