Searched refs:ImGuiNavInput_COUNT (Results 1 – 1 of 1) sorted by relevance
965 ImGuiNavInput_COUNT, enumerator1359 …float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame().…1402 float NavInputsDownDuration[ImGuiNavInput_COUNT];1403 float NavInputsDownDurationPrev[ImGuiNavInput_COUNT];