Searched refs:ImGuiWindowSettings (Results 1 – 2 of 2) sorted by relevance
81 struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one…590 struct ImGuiWindowSettings struct598 ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; } in ImGuiWindowSettings() argument915 …ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (…1356 IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);1357 IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);1358 IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
4492 if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) in CreateNewWindow()8959 ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name) in CreateNewWindowSettings()8962 g.SettingsWindows.push_back(ImGuiWindowSettings()); in CreateNewWindowSettings()8963 ImGuiWindowSettings* settings = &g.SettingsWindows.back(); in CreateNewWindowSettings()8969 ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) in FindWindowSettings()8978 ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name) in FindOrCreateWindowSettings()8980 if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name, 0))) in FindOrCreateWindowSettings()9102 ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name, 0)); in SettingsHandlerWindow_ReadOpen()9110 ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; in SettingsHandlerWindow_ReadLine()9129 …ImGuiWindowSettings* settings = (window->SettingsIdx != -1) ? &g.SettingsWindows[window->SettingsI… in SettingsHandlerWindow_WriteAll()[all …]