Searched refs:ImMul (Results 1 – 2 of 2) sorted by relevance
1344 … vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); in ShadeVertsLinearUV()1349 vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); in ShadeVertsLinearUV()
248 static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs… in ImMul() function