Searched refs:ImageBinding (Results 1 – 10 of 10) sorted by relevance
46 struct ImageBinding struct48 ImageBinding(size_t count, TextureType textureTypeIn);49 ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn);50 ImageBinding(const ImageBinding &other);51 ~ImageBinding();248 const std::vector<ImageBinding> &getImageBindings() const in getImageBindings()252 std::vector<ImageBinding> *getImageBindings() in getImageBindings()464 std::vector<ImageBinding> mComputeImageBindings;465 std::vector<ImageBinding> mGraphicsImageBindings;
1162 ImageBinding::ImageBinding(size_t count, TextureType textureTypeIn) in ImageBinding() function in gl::ImageBinding1165 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding() function in gl::ImageBinding1174 ImageBinding::ImageBinding(const ImageBinding &other) = default;1176 ImageBinding::~ImageBinding() = default;1686 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl()2929 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding()3622 std::vector<ImageBinding> &imageBindings = hasComputeShader in linkSamplerAndImageBindings()3639 ImageBinding(imageUniform.getBasicTypeElementCount(), textureType)); in linkSamplerAndImageBindings()3646 ImageBinding(imageUniform.binding + imageUniform.parentArrayIndex() * arraySize, in linkSamplerAndImageBindings()
314 for (const ImageBinding &imageBinding : shaderProgram->getState().getImageBindings()) in updateImageBindings()326 for (const ImageBinding &imageBinding : computeProgram->getState().getImageBindings()) in updateImageBindings()
403 ImageBinding imageBinding(elementCount, textureType); in load()775 const std::vector<ImageBinding> *imageBindings = getImageBindings(); in updateActiveImages()778 const gl::ImageBinding &imageBinding = imageBindings->at(imageIndex); in updateActiveImages()
280 const std::vector<ImageBinding> &getImageBindings() const in getImageBindings()724 const std::vector<ImageBinding> &getImageBindings() const in getImageBindings()
9511 for (const ImageBinding &imageBinding : executable->getImageBindings()) in updateActiveImageUnitIndices()
154 std::vector<gl::ImageBinding> *imageBindings) in markUnusedUniformLocations()
107 std::vector<gl::ImageBinding> *imageBindings) override;
1080 std::vector<gl::ImageBinding> *imageBindings) in markUnusedUniformLocations()1101 gl::ImageBinding &imageBinding = (*imageBindings)[imageIndex]; in markUnusedUniformLocations()
577 const std::vector<gl::ImageBinding> &imageBindings = executable.getImageBindings(); in addImageDescriptorSetDesc()582 const gl::ImageBinding &imageBinding = imageBindings[imageIndex]; in addImageDescriptorSetDesc()1380 const std::vector<gl::ImageBinding> &imageBindings = executable.getImageBindings(); in updateImagesDescriptorSet()1395 const gl::ImageBinding &imageBinding = imageBindings[imageIndex]; in updateImagesDescriptorSet()