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Searched refs:ImageFilterEffect (Results 1 – 10 of 10) sorted by relevance

/external/skia/modules/sksg/src/
DSkSGRenderEffect.cpp90 sk_sp<RenderNode> ImageFilterEffect::Make(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) { in Make()
91 return filter ? sk_sp<RenderNode>(new ImageFilterEffect(std::move(child), std::move(filter))) in Make()
95 ImageFilterEffect::ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter) in ImageFilterEffect() function in sksg::ImageFilterEffect
102 ImageFilterEffect::~ImageFilterEffect() { in ~ImageFilterEffect()
106 SkRect ImageFilterEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { in onRevalidate()
122 const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { in onNodeAt()
129 void ImageFilterEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { in onRender()
/external/skia/modules/sksg/include/
DSkSGRenderEffect.h132 class ImageFilterEffect final : public EffectNode {
134 ~ImageFilterEffect() override;
145 ImageFilterEffect(sk_sp<RenderNode> child, sk_sp<ImageFilter> filter);
DSkSGRenderNode.h122 friend class ImageFilterEffect;
/external/skia/modules/skottie/src/effects/
DGaussianBlurEffect.cpp37 , fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fBlur)) { in GaussianBlurEffectAdapter()
DDropShadowEffect.cpp52 , fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) {} in DropShadowAdapter()
DShadowStyles.cpp122 return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node)); in make_shadow_effect()
DGlowStyles.cpp148 return sksg::ImageFilterEffect::Make(std::move(layer), std::move(filter_node)); in make_glow_effect()
/external/skia/modules/sksg/tests/
DSGTest.cpp299 auto root = sksg::ImageFilterEffect::Make(group, filter); in inval_test3()
/external/skia/modules/skottie/src/
DLayer.cpp88 mask = sksg::ImageFilterEffect::Make(std::move(mask), fMaskFilter); in makeMask()
/external/skia/modules/skottie/src/text/
DTextAdapter.cpp186 draws_node = sksg::ImageFilterEffect::Make(std::move(draws_node), rec.fBlur); in addFragment()