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Searched refs:ImageKey (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h253 struct ImageKey struct
255 ImageKey();
256 ImageKey(int level, bool layered, int layer, GLenum access, GLenum format);
257 bool operator<(const ImageKey &rhs) const;
266 const ImageKey &key, argument
269 const ImageKey &key,
272 using SRVCacheForImage = std::map<ImageKey, d3d11::SharedSRV>;
274 using UAVCacheForImage = std::map<ImageKey, d3d11::SharedUAV>;
DTextureStorage11.cpp52 TextureStorage11::ImageKey::ImageKey() in ImageKey() function in rx::TextureStorage11::ImageKey
56 TextureStorage11::ImageKey::ImageKey(int level, in ImageKey() function in rx::TextureStorage11::ImageKey
64 bool TextureStorage11::ImageKey::operator<(const ImageKey &rhs) const in operator <()
401 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getSRVForImage()
408 const ImageKey &key, in getCachedOrCreateSRVForImage()
434 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getUAVForImage()
441 const ImageKey &key, in getCachedOrCreateUAVForImage()