Searched refs:ImageKey (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.h | 253 struct ImageKey struct 255 ImageKey(); 256 ImageKey(int level, bool layered, int layer, GLenum access, GLenum format); 257 bool operator<(const ImageKey &rhs) const; 266 const ImageKey &key, argument 269 const ImageKey &key, 272 using SRVCacheForImage = std::map<ImageKey, d3d11::SharedSRV>; 274 using UAVCacheForImage = std::map<ImageKey, d3d11::SharedUAV>;
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D | TextureStorage11.cpp | 52 TextureStorage11::ImageKey::ImageKey() in ImageKey() function in rx::TextureStorage11::ImageKey 56 TextureStorage11::ImageKey::ImageKey(int level, in ImageKey() function in rx::TextureStorage11::ImageKey 64 bool TextureStorage11::ImageKey::operator<(const ImageKey &rhs) const in operator <() 401 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getSRVForImage() 408 const ImageKey &key, in getCachedOrCreateSRVForImage() 434 ImageKey key(imageUnit.level, (imageUnit.layered == GL_TRUE), imageUnit.layer, imageUnit.access, in getUAVForImage() 441 const ImageKey &key, in getCachedOrCreateUAVForImage()
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